Sunday, 27 July 2014

After the end

Here is the start of the background fluff for my new modern post apoc setting. 

I found a pack of exercise books and pens when I was working through some ruins. I thought I would record what happened so those that follow know. That is assuming that those follow can actually read this. Hopefully these books wont end up as fire fuel or with some wastelander wiping his backside on them. 

Everyone thought that the end of the world would come from one of the many wars between . However it was just a ordinary day when they noticed a whole field of space rocks right in the Earth's path only a couple of days away. Earlier in the year two asteroids out in space collided destroying each other. Apparently the debris had drifted right into our path. 

Hundreds of thousands of space rocks sat in a dense field right in front of us. They told us not to worry as they where all small enough to be burnt up in the atmosphere. It would just give us a couple of spectacular light shows. They got it wrong. Very wrong. It caught us unawares. 

The giant flaming rocks smashed into the planet. Some exploded in the upper atmosphere not causing much damage. The majority exploded below the altitude airlines fly at. The air pressure from the exploding rocks wiped out anything below them. Each explosion emitted a thermal radiation burst causing fires and third degree burns. Firestorms raged across the surface of our world. Huge rocks from the  fragmented asteroids and fell to earth causing craters, destroying buildings and starting yet more fires. 

The rocks also smashed many satellites and the space station out of the sky adding further destruction on the world below. 

Some of the space rocks made it to the world's surface intact causing massive damage. Craters hundreds of meters wide and buildings for many miles flattened. The thermal radiation caused fires for many more. Thankfully only one of those hit the UK but other parts of the world where not so lucky. 

There was a few asteroids that fell in a glancing blow to the earth. The tails burning everything under them. When they finally hit the earth they cut a path into the earth cutting new gorges. Deep horrible scars in the earth. New hills were formed and places got buried by the displaced earth.

During the three days of bombardment some rocks hit the seas causing tsunamis, flooding many areas and causing yet more destruction. Here in the UK places like Liverpool and Glasgow got smashed by massive waves. I dread to think how many folks died in their hidey holes by water flooding. At least the flooding put some of the fires out. Well you have to find the positive in these things right?

For weeks many earth quakes and tremors rocked the world shaking some of the surviving ruins down. Landslides crushed yet more places. A few volcanoes also kick started into action spewing lava and ash. Some Professor I once met said that Iceland is now nearly twice its original size. He also told me that he estimated that three thousand asteroid strikes hit the UK alone. 

Here in the UK survivors started to emerge after a week or two, usually when their supplies ran out. We staggered  into the remains of our shattered world. We saw things in those ruins that we should have never seen. Things that haunt our nightmares still. 

The clever ones headed out of the towns and cities for fear of diseases spread from the rotting dead bodies. Some surviving villages, settlements and farms accepted the refugees with some resentment. In other places all out battle started over the buildings. 

The remains of the UK government started weak radio transmissions telling survivors that the UK will be evacuated from the South East. Many made the dangerous journey south back then. I guess less than half of them made it there. 

They where not the only radio transmissions. A radio beacon was transmitted from a army base in Edinburgh hoping to attract more survivors and evacuation by the surviving government. The beacon went silent after nine months. A wanderer from the area told me that a war had started with local gangs surviving in the ruins of Edinburgh. It seems the commander made a few bad decisions and the gangs overran the base. Only a few from the base escaped the city. 

Winter hit and it was harsh. Much harsher than we had even seen before. It lasted for over eighteen months. Eighteen months of ice and snow. Except the snow was dirty grey with ash. Many froze or starved to death. Things where not much better in the government evacuation camps although they got limited food and supplies from the government. Those holed up beyond the city ruins where forced to return to salvage supplies. 

Eventually the long winter ended and the light returned. The skies became blue again. As the temperature increased the corpses thawed too and began to rot. The dead came to claim the living with the spread of diseases. Folks in the ruins got sick and many died. It was a rough time for the human race. But it was not all not bad.  Here in the UK a new radio transmission started. It transmitted after dark and gave information to survivors on how to survive. Useful stuff and I know many would have not survived without this information. No one knows where the transmissions come from but many of us regard  them as our savours. To this day the transmissions continue.  

During this time the remains of the UK government formed a new government under a surviving member of the Royal Family. It was renamed New Albion although many know it by the nickname of “the State”. New Albion kept all those who had hoped for safe evacuation as prisoners. Those fit enough where pressed into military service. The rest were forced into farming and rebuilding. Their radio transmissions became a invite to a better life by joining New Albion. Food, water, medicine and work awaited. Word spread that this was a lie as a few prisoners had escaped and even today people escape the state. 

New Albion took control of the London ruins as far as the M25 corridor and as far as the south coast. They also control as far east as the ruins of Reading. Windsor is now the seat of the “King” and the remaining social elite live in “luxury” in Eaton. Everyone else in New Albion is little better than a slave. The State has limited access to tanks and even helicopters. That is how they protect the parasitic elite of New Albion. Personally I think it is sad that we have a chance to rebuild society from new and we go ahead and repeat the mistakes of the past.

Now you would think we had suffered enough but no. There was more to come. The sea levels started to rise after the long winter ended. They have risen by nearly 9 meters causing much flooding. In  many places many survivors had to flee inland. The center of New London flooded and these districts are now known as “New Venice”. 

Here we are, five years after the end. Life is still tough but it is getting a little easier. The only animals left are rats (which are getting very large), crows, ravens and packs of wild dogs. There is claims of big cats and monkeys out in the wastes too. A few settlements have also managed to keep animals for work purposes. All the easy salvage is gone and many of us are now having to dig for loot. Good stuff still turns up in the ruins. We are turning a corner, mankind may just pull through this. 

Doc Cosmic
Box Fort
Liverpool Ruins

Wasteland Wondering - 27 Jul 2014

Welcome to another Wasteland Wondering blog post. There has been little hobby related stuff going on here in the last week. There has been a couple of family crises this week and hot beautiful weather.

I have been thinking out my new Modern Post Apocalyptic setting as mentioned in my last Wasteland Wondering blog post.

I am looking at a setting which involves a Asteroid Storm destroying the world. There will be a few big slammer asteroids that cause craters but these tend to destroy massive areas. One hit on the UK or Europe would wipe out a couple of  large cities. The plan is to have a bombardment of smaller asteroids explode in air-bursts which is often the case with these sized rocks. They would destroy quite a bit and there would be a  thermal burst causing fires. The fragments would still be large enough to smash buildings and possibly explode at ground level. 

I have played about a sliding timeline. However I have settled on a 3-5 years after the end as a starting point. As time rolls on I may progress the time line to. 

As for the content I am looking at elements from the Babylon's Burning & Across the Dead Earth game background. Ideas from the Toxic World Novels and the End of the World Running Club novel will be added and stirred into the pot. There will be a few thousand of my own ideas including some of my old Babylon's Burning campaign ideas. 

I have already named the remains of the UK government (called the State in my last Wasteland Wondering Post) as New Albion and mapped out their control of the SE part of England and possible mission locations beyond their control. 

For New Albion and other factions I will be using some Modern British figures. Their weapons and kit will be widespread. Ex-soldiers and well equipped scavs will be a part of most factions. These figures will need tweaking to make them look like a Post Apoc force. I have some figures equipped with SLRs (British Army Issue semi auto version of the FN FAL from the cold war era). My reasoning there will be some old stocks of these weapons in old cold war bunker stores. 

The main focus of my setting will be my local city although I hope to create stuff from all over the UK. Whilst I am looking and the UK I will be adding some bits to the background which will cover other parts of the ruined world. Hopefully some of my friends from around the globe will be inspired to add their local details & creations to the mix. 

Digging around I found my old Babylon's Burning campaign map. This was a old Ordnance Survey map of Liverpool. It has damage, flood zones and faction locations added. It was good for deciding on where possible scavenging and loot locations. One thing that struck me is how lightly Liverpool got off last time (destruction was decided by dice rolls). I will be adding further damage to the area. The factions will be reworked of course. 

In recommend the local map idea for any post apoc gamers. It adds extra color to your game and setting. A club can relate to a area they know. 

Anyway - I am off to start writing up some of the background....

Thanks for reading! 

Cheers

Sunday, 20 July 2014

Introducing Skoota

So you find yourself on Planet Wolfden and you need to hire a getaway driver for the job you and your crew are planning to pull? Then you need to speak to the best...you need to speak to Skoota!

Skoota can drive any ground hugging vehicle every made and he can drive it well. Of course he will also do honest work too but charges less. Skoota is rumoured to be a ex stunt driver from some circus and ended up on Wolfden after a argument over his fee.

Skoota is my first attempt at a character figure in 15mm. The mini is a Ion Age Malig Mech Pilot. 

Meet the Meatheads.

Another gang for Planet Wolfden. Introducing the Meatheads. 



The Meatheads are a gang that live in one of the many dead starship hulks that litter the Hullscape region of planet Wolfden. The Meatheads like to bulk up watching body building holovids. Their weapons and primitive armour are made from scraps from the starship hulk they inhabit. 

This gang like to raid other Hullscape gangs, Corporation bases and the Space Port. One thing they consider a hobby is to go head to head with the Rogues gang when ever they can. The Meatheads keep a bunch of bikes which they like to use in these raids. 




The figures and bikes are by The Scene Miniatures from the Wasteland Warriors range. 

I left the armament off most of the bikes as I don't like big guns on two wheelers. I put ammo boxes over the holes. As a biker the big side mounted guns offend my eye and sensibilities. The guns are outside the weight triangle which would make it handle akin to a fully loaded shopping trolley with a stuck wheel. Firing the guns would make the bike lose control and probably crash. So they are in the spares pile. 

These figures would make great Space Orks should someone fancy doing Gorkamorka in 15mm. Hmmm a future project me thinks! 

Wasteland Wondering 20 Jul 2014


Welcome back to my humble musings on the hobby and post apoc related stuff. Today I delve once again into Post Apoc. 

As many of you may have noticed from my blog posts I have drifted away from post apoc a little and I have been getting more & more into Sci Fi. 15mm SF offers lots of scope for (often cheap) conversions and scratch building. As a model maker I am having lots of fun with this genre. However I have recently started to get my PA (Post Apoc) appetite back back. 

So what got me back into the hallowed genre? When I lost my mojo last year I tried watching & reading my PA favourites but they didn't seem to help. Even the hallowed pages of 2000AD didn't help, although they did give me more inspiration for Utopia City. 

All it took was a change...to get some new inspirations. I have to remember this in case I have another slump in the future.

I downloaded & read the Sulphur & Wreck Age rule books and then worked my way through the very good Toxic World novels by Shaun McLaughlin (there is a new one out "Refugees from the Righteous Horde" which is on my reading list). 

I downloaded The Damnation Alley movie which I had never seen. It gave me more ideas. The Cold War movie is a favourite over on the Skank site. After watching it I also realised that it must have inspired some of the stuff in the Fallout Series of games. It may be an old movie but its worth a watch.

More recently I am reading "The end of the world running club" (worth a look for Brit Post Apoc and Babylons Burning fans) which I am enjoying immensely. I have also just got the Across the Dead Earth (ADE) rules which I am working my way through (hey my home town of Liverpool is home to gangers!! lol ). 

Games wise I hope to give Sulphur and ADE a go. I however suspect that my old favourite ruleset Neutron York 3000 will reign supreme. It is simple to play and there is no charts or calculations. 

During my slump it didn't stop me creating new PA ideas. Some of these will hopefully emerge when I start work on this again. 

My other plans are to create a modern post apoc possibly reworking my old Babylons Burning creations which I set local to me in the UK instead of the USA. Write about what you know as they say! These factions where created back in 2005 (many of which migrated to Mattblackgod's world when I created that). Like all cities Liverpool has evolved somewhat since then and some of my BB factions & city map will no longer be applicable. Like the BB map I may redo it using a random dice roll to figure out the strikes. 

I like some of the ADE factions and fluff so I may mix them in too. The end of the world running club novel has some nice ideas too. As mentioned in many other rule UK based rule sets - firearm options will be limited. However this doesn't stop some creative wiring to give a reason why certain factions have access to such weapons. 

Speaking of Mattblackgod's world that will carry on as normal but will cater for the more Pulp & SF aspects of Post Apoc. Stuff like old killer robots, mutants and cyber enhancements. 

Inspired by the ADE terrain I may revisit my PA terrain collection and add weeds & plants. ADE has inspired me to make some Urban PA boards too. I have the materials I just need the time. 

For my new Post Apoc setting I am thinking of multiple asteroid hits with additional Tsunami and quake damage. Like my old BB setting there will be a 9M sea level rise which will lose Post Apoc Liverpool much of its docklands. It will give scope for half flooded buildings and ruins in the warehouse region beyond the docks. A alien jungle from asteroid bound spores are tempting along with deadly plants. 

Faction wise I will use most of the BB ones and add some other bits. So far I have: 

Enclaves - Attempting to rebuild a civilisation. Many will be based around some sort of old world authority military or police base. They can be good trade hubs and many survivors who crave safety will try to join. Enclaves usually have a good stock of weapons. 

Gangs - Gangs of survivors carve out turf they claim as theirs. They are low in number and are armed with mixed weapons usually few firearms. Gangs often scavenge and run raids on Enclaves, Merchants or other gangs. Clever gangs will charge payment to other groups to cross their turf. 

Salvagers - Salvagers (also known as Stalkers or Scavengers) often work with each other. They go out into the wastes and ruins to recover the things that the Gang settlements, Enclaves and Traders need. 

Traders - Traders become rich and are usually based in Enclave's. After a few attacks by raiders they often employ Mercenaries to protect them and their trade trains. 

Mercenaries - Life is cheap and you can make a pretty penny fighting for others. Mercs are used by many. Merc units are often ex military squads who survived the end and now can't find a flag to fight for.

Pirates - The UK is still an island and Pirate raids often happen along the UK's & European shores as there is very little shipping to attack. Many vessels are junks powered by steam, oar or wind. Some have access to old naval vessels which are running on home made fuel. 

The State - Inspired by ADE fluff. The State is based in the ruins of old London and this Police state controls the SE corner of the UK. It has access to lots of weapons and is constantly on the look out for anything that may give them the edge to reclaim more of the UK. 

Choobs - Another ADE faction. Subterranean survivors who live in London's tube system. These seem good fun to play and I do have that tunnel terrain I created. 

There is scope for other factions too such as slavers (essentially a gang), bandits (gangers), bounty hunters, tribals and cultists. 

It seems a staple of the genre to have ex-human creatures be it Zombies, Feral Humans, Plague victims or Fallout style Ghouls. I like Feral Humans living like ghouls. In the Toxic World Novels (The Scavenger and Radio Hope) there are also Solvent/Chemical abusers called "Tweakers" who live in the ruins near what was a petrochemical plant. These are a similar to zombies due to the chemical abuse that they use to escape the harsh reality of their world. I am tempted to add these. 

Figures wise I am lucky in that I have lots of suitable figures already in my collection. There is plenty unpainted too. Anything sporting weapons that look too SF will be out. Horse mounted figures are a possibility for some factions too. 

Now what timeframe after the apocalypse to start? 6 months? 3 to 5 years? 10 years? Decades?? 

I am open to any ideas whilst I stir this melting pot of ideas. 

Thanks for reading. 

Monday, 7 July 2014

New additions to the 15mm collection.

I have been working on some 15mm figures this week but things at home distracted me from finishing them. So you will have to take a peek at the terrain and vehicles I managed to get finished last week. I also discovered some of my older 28mm terrain would work for my 15mm stuff. 

First up is a Data Spire...need to find something on the Galactic Wide Web? Then you go to the Data Spire. 



The Data Spire is made from some left over Hexagon Platformer Pieces. 

The Wolfden Enforcers have a hard time dealing with the gangs of the Badlands and Outback. This APC levels things up a little. The Heavy Machine Gun can provide much needed fire support. 


The APC is a cheap Chinese toy repainted.

No wargame table is complete without some ruins....
Made from some old scraps of foamboard and a plastic gift card as a base. 

And now for the older terrain portion of this blog post....

These where originally made as post apoc or frontier world buildings for 28mm. They where made from scraps of foamboard, cork tile and cardboard. 

The door is a little large for 15mm but too low for 28mm. Maybe I used a Smogger for scale? 


This was supposed to  be a outhouse...



Fresh 15mm loot.

Recently (well a couple of weeks ago) I was a little older (but not any wiser). Dicehead - one of my friends over on Post Apoc Wargames Forum (if you are not a member - why not???) sent me a Birthday gift. His entire 15mm collection.... Very generous of you Dicey! Cheers! 


I have not counted them but I think there must be close to 200 figures in this lot. Maybe more. There is everything in here from Romans to Aliens. There is also some not Judge Dredd & Spug figures. There will be much needed reinforcements for the 24th Browncoats (15mm.co.uk Rim Mercs & Cold War Russians) and a one of the Hullscape gangs for Wolfden. In the pile is a gang of Cultists....expect some fun for planet Wolfden in the near future. 

There is some British Colonials and what appears to be some North American Indians (Mohawks) which will make great post apoc tribals. 

Thank You Dicehead. 

Ok....who's next with the gifts???  ;) 

Friday, 20 June 2014

15mm Terrain.

I have been knocking up lots of 15mm terrain. Its surprisingly quick to knock up. Now grab a grew and get comfortable as this is going to be a long post. 

The DCS Corporation cares about you needs as a colonist. We supply your every need. 

Need Power??  Then you need the Power Core. A Plasma generator that the links remotely to a power node via satellite removing the need for power lines and other what not. One feature of the Power Core is that a humble plasma rifle or cannon can charge it up or help activate it. It can be a last laugh when some raiders arrive only to  find they haven't knocked out your defenses but charged them up! 



The Power Core is inspired by the Power Cores in the Unreal Tournament 2004 computer game team games. It is built from a selection of bottle tops, pill bottles, sweet boxes and assorted junk from the bits box. It has changed a little from the WIP pics. I had several comments that it looked like a marital aid for perverts from several people (including my wife). So I added a top cap. Then the cat knocked it over breaking the central column. A bit of pinning and glue. Then when I was about to under coat it I dropped it breaking the plastic golf ball off. That's when I reworked the power core (after much swearing and screaming). I like it better like this. 

Got a Power Core? Then you will need a DCS Power Node. Each Power Core can power up to thirty Power Nodes that can be up to 35 miles away. Ideal for those outlaying farms and research stations. Like the Power Core the Power Node can be recharged using a plasma weapon which allows it to operate as a stand alone power source for limited periods of time when the Power Core is offline. 
The Power Core is built from a bead, an old cassette player roller (remember those?) and a Mantic base. Easy and quick. 

Every colony needs water and many colonies are dry arid worlds. DCS provides your water supply needs with the Moisture Grabber. This works filtering water vapor from the atmosphere and distilling it. 
This was made from some electrical terminal covers, a pen top and a couple of rawl plugs. 

Liquid Storage. 

Made from electrical covers (behind the barrels). The Barrels are from a toy set and where far too large for 28mm scale. Some odds & ends from the bits box adorn. 


Every outpost needs some sort of communications...

A simple one. Made from a bottle top, pen top and a senor dish from a toy van. 

Storage Barrels
Made from old dust caps. 

Storage piles/objectives
Made from odds & ends found in the bottom of my bits box. 

Are you still with me? Still awake? Want more? Oh yes there is more. I have saved the best for last (I think). 

I had a pile of bits left over from other projects so I decided to make a building typical of a Frontier World. 




Out of all the bits the windows took the longest to make. As there is several companies that now provide windows for 15mm Sci Fi I will be going that route. I plan an entire table of these buildings. Each will be a little different to the next. I hope to build a urban (dump) nest like the one found in the town of Haven in the Borderlands Computer game. 

That's all for now folks - thanks for looking!! 

15mm New Vehicles

I have been busy knocking up some vehicles for my 15mm forces of Planet Wolfden. 

Definitve Colony Systems presents the Camel. The Camel is a All Wheel Drive transporter that is a must for the resupply of your colonial settlement on some far flung world on the edge of Human Inhabited Space. 




This is a repainted Matchbox Truck. It is supposed to be some sort of Dinosaur Transporter. A quick paint job and it makes a great supply vehicle.

Vehicles play a big part in patrolling the bad lands and  Outback regions of Wolfden. The 24th Browncoats like tracked or wheeled vehicles. The Scout is a open top light vehicle which probably started life as some sort of colonist transporter. The Browncoats have added extra armor and a twin machine gun. This vehicle can carry up to ten including the crew. 




The Scout also carries a 60mm missile launcher for extra punch. The open top of the truck allows me to add figures to it as needed, although the gap is very tight and it takes a wiggle to get the figure in or out. The Scout is a Matchbox Safari Truck and comes with all the groovy equipment as standard. 

I have many many more vehicles to chop for the table top. More to come...

Souljackers Crew - New Members

Welcome back to my humble blog. I have a busy weekend ahead so I am trying to get ahead on the blog updates. 

Once again my mate Jay has been at it again, generating characters for the Souljacker's crew. I suspect that Jay has got addicted to the fun of creating wacky characters. Who hasnt been there? 

On to the two new (and final) additions to the Souljackers Crew using Jay's own words..... For me it one of the fun aspects of the hobby.

Dave Souljacker: 


Dave in the old world before the apocalypse was a fine actor. He was a stunt double for the T1000 also had a small role in short circuit as the kettle oh and don't for get he also starred in Inspector Morse as the lamp stand . However in the new world he will take any job and kill any thing with his neon scythe. Dave is a brutal killer but most of all he just wants to be an actor he is part of a 6 man crew called the Souljackers    

Kev Souljacker:




Kev had it all before it went tits up staring along side Roland rat portraying a gerbil even though he is a rat. He had his own sewer but now he strides across the waste lands looking for truth, justice and the ratty way. Kev is a master with the meat cleaver and will f**k you up. He has a green tuft of hair from all the toxic sewer waste. Kev also has a taste for toxic nappies but that's the rat in him I suppose. Kev is the last member of the Souljackers.... for now ???


The Whole Souljackers Crew

Coming to a Wasteland near you!!!

They are quite a motley looking crew. But then that is one of the joys of post apocalyptic gaming...anything goes. No rule books with lists dictating what you can or cant have in your force. 

Once again I have to thank Jay for painting & donating these figures to my collection. He has made a lovely job of the bases too. I think I will be pinching this idea. Cheers Jay, I owe you a few pints and a greasy kebab! Or should I say Rat on a Stick!