Friday, 3 June 2022

New characters for the wastelands

Hello and welcome back. 


There are some new characters for my wastelands and Last City setting.



During key battles in the early years of the Last City a new figure joined the ranks of the Black Guard in distinctive power armour with skull shaped shoulder pads and face mask. Even the bolt gun carried was a customised combi weapon. The mysterious character began giving orders, leading charges and inspiring the Black Guard in battle. At the end of each battle the figure would mysteriously vanish. Rumours across the Last City began to circulate that the secretive character was Mattius Black himself leading his forces from the front. Wilder stories claimed he could teleport into battle or that it was the ghost of the Mattblackgod himself. None of these stories have been denied by the Black Citadel’s command.


The mystery Officer is a old 40k RT space marine Chaplin. 

Captain Haverlock

Captain Haverlock was leading an mercenary force out in the wastelands when the force’s radio operator picked up the Last City’s radio transmissions. Figuring that working for a city would pay better than acting as muscle for a local warlord, Haverlock lead the Nuke Devils force over a thousand of miles to the Last City. The Nuke Devils are a hardened force that were descended from the occupants of an military bunker.  During their working life many of the force had lost limbs in battles which were replaced by cyberkinetic limbs scavenged from high tech robots found in facilities around their original location. Sadly the Nuke Devil’s genius doctor was killed by a pack of howlers on the force’s trek to the Last City. The Nuke Devils needed to reach the City as it is the only place to get the medical aid they needed.

Nuke Devils.


The force took heavy losses crossing the wastes and only Haverlock and two other members of the force arrived at Last City. Seeing the Mercenary’s potential Mattuis Black immediately signed the Nuke Devils up to run, arrange and train the City’s newly formed Militia force. 

Captain Haverlock is a Malestroms Edge Broken officer.


Lieutenant Jubal Earl: 

Jubal Earl was originally a sergeant when the Last Angels began their journey west. Losses to the mercenary force saw some quick promotions for Jubal. Jubal wears a helmet that was once a combat droids head he bested during a battle in the wastes. Due to long service has seen many wounds with Jubal sporting a cyber kinetic arm and leg. Jubal is fond of his ancient plasma rifle. The weapon is slow firing due to its ageing recharging circuits so he tied a pistol to the mussel just in case he gets caught out in a firefight.

Jubal is a Malestroms Edge Broken character.



Hotshot:


Hotshot is the Last Angels sniper. The nature of his stealthy long range attacks has kept him in one piece. Hotshot sports a dual ammunition high powered semi automatic sniper rifle and a high tech stealth cloak. His targeting skills are legendary and will be trying to improve the skills of the newly formed Militia. 

Hotshot is a Malestroms Edge Broken Character figure. 


Rad Stenchman:

Rad Stenchman runs the Last City Pit fights in “the pit” which was once a dock before the river dried up. A ancient grounded old ship serves as the vip viewing platform and cells for prisoners and mutant critters. The edges of the pit are open to the poorer Last City residents for a small price. The pit is supplied with prisoners who would normally be executed for the professional pit fighters to go against or the mutant beasts brought in from the wastelands. In addition to the gladiatorial combat the arena is also hosts autodual combat. Rad Stenchman is always looking for a new show to bring in the punters.


Rad Stenchman is a factious wastes figure by Oakbound Studios (now carried by Effingcool miniatures).


Meg Tiger:

Meg Tiger is a highly successful professional pit fighter and she pulls big crowds to the pit. 


Meg Tiger is a Metropolis Urban War Rhiannon figure. 


Scrotus Maximumus:


Far far away from Last City (about 120 days march) lies the territory of the Immortan Ork. An mutated Trog that became the leader of a pack of radiated human Warboys and rules over his wastelands with an iron fist. The old Trog is worshipped by his Warboys as a god. One day a large human walked into the Citadel. Calling himself Scrotus Maximumus he swore allegiance to the Immortan Ork, due to his huge strength and ferocity quickly rose to the level of Imperator. 

After leading an elite band of Warboys for a while Scrotus one day challenged the Immortan Ork to a dual to the death to become the Warlord. Trog’s respect strength and brutality so he agreed. After a long battle Scrotus killed the Immortan and took leadership of the Warbands. 

Scrotus moved the capital from the Citadel to Oil Town, the source of the Warband’s energy and fuel. The warbands are obsessed with machines and vehicle worship has become normal amongst the warboys. Scrotus himself has become deeply psychotic and excessively violent.

Scrotus is a converted Necromunda Goliath.

The Last City keeps an eye on this distant threat with spies but even with machines it would take a massive well equipped convoy weeks to even reach the Last Cities territories. 


Thanks for looking. Stay safe out there.


Thursday, 2 June 2022

Grumbling Gopher

Hello and welcome back.


I have a new transport vehicle for the wastelands or those frontier world space ports. The Grumbling Gopher.


This started life as a Gopher transport from Ramshackle games which has double axel at the rear. As it happens when it arrived I had been routing through my bits box and discovered some miscasts from an older now OOP Ramshackle kit. Back in the day Curtis from Ramshackle did boxes of miscast parts for cheap. It didn’t take long for the cogs to start whirring and for me to convert the Gopher into a halftrack. 


The Grumbling Gopher got a nice yellow paint job as is fitting to a service vehicle.



Thanks for looking 


Take care out there.

Wasteland Cargo Haulers

Hello and welcome back. 


With all the Ash Wastes and cargo haulers noise out in hobby land at the minute here is some scrap haulers I made earlier. About 10 to 15 years earlier. 



This hauler was built as a scrap built runner. The original kit was a 1/24 half track hotrod kit I got as a unwanted Christmas gift. 


The frames are all made from the kits sprues. The rear floor is recycled gift cards. Bits of the kit was reused as panels. The cannon is from Ramshackle games. The helmeted skull on top came from the original kit.


The convoy rolls out looking for loot.



The convoy returns with a captured Black on Black.



Then there is this beasty, known as the Thunderchild. It started as a 1/32 Ural truck. I like using 1/32 and 1/35 kits for 28mm Sci Fi conversions. The extra size makes them look better. Plus there is more room for bases. 


I left off the doors and built a new bonnet/hood. The platform is built from platformer kits. Some old Ork Bolters were added on plinths to keep the mutants at bay. The towing rig is scratch built from plastic I beams and the hook salvaged from a toy. The front ram is from a old 40K Rhino kit. 



Sadly this model has got an bit fragile with age and needs some repair. The platform is a little loose and now sits with a tilt. The rear axles have also come loose. Not sure if I should repair it or recycle the model for my future Post Apoc land train plans. 


But there is more. This monster began life as a 1/35 M113 APC kit. Insanely this kit was cheaper than the GW Rhino at the time. I managed to grab a load of Meccano wheels cheap on evilbay. They where fitted instead of the usual tracks. The back platform was fitted was the rear hatch fixed as permanently open for stashing loot. The side racks are granny grating and filled with junk from the bits box. 





Lots of bits, packs and other stowage cover this crawler. One advantage of being a old military modeller is that the bits box is pretty deep. I have to say that the M113 conversion is one of my favourite models. It needs more table time I think. 


Thanks for looking


Take care out there.

Monday, 2 May 2022

Loop’s Heroes

Hello and welcome back.


I am slowly catching up with things and getting ready to run my first 5 parsecs from home (v3) campaign. My plan is to use the 5PS rules with my own hotch-botch setting Wild Galaxy. Hopefully in the next few weeks I can run a few games. 


I grabbed a bunch of minis and statted them up. So let’s meet the crew of the Problem Child, Loop’s Heroes.


Loops Heroes are a crew flying in a old worn freighter called Problem Child. They have a common cause of freedom and are regarded by many as lovable rouges. They aren’t against taking crime jobs provided they don’t hurt the little man. 


The captain Loops Lamik has just enough credits to pay off the debt on the Problem Child but he wants to earn a little more before he blows the bank, just in case. 


Loops Lamik is a working class human from the Brittianna colony of Tak’s Drift on the world of Shira 3. As a colonist witnessing the subjection of the Halfer GELF & the human colonist populations he began to wish to be a free from the chains of colonial life. It also caused Loop’s to develop a deep dislike of authority and discrimination. Working with a Halfer (Shorty McDraw), Loops stole some of the GELF artefacts the Brittiannian wealthy love and sold them on the black market. Taking the money he fled the world on the first leaving freighter, taking Shorty McDraw with him. Landing on the Medical Hub World of Fazark he put a down payment on Problem Child and began assembling a crew. Hoping to get some big medical Corporation transportation jobs Loops Heroes have only scraped together a couple of minor jobs so far. 


The Loops figure is a 1995 Necromunda Bounty Hunter, not painted by me. He came as part of a Oldamunda pile of figures I picked up off evilbay.


Lem Bulla joined the crew as a hacker. Lem comes from the mining colony of Forgol’s Junction on Ponta 2. Lem joined the crew with his friend Maya Dalle from his home world. What Maya doesn’t know is Lem is secretly in love with her.

Lem is a plastic Combat Zone ganger by EM4 games. 


T-bone Tim came from the Tech Guild in Brittianna’s captial world Londinium and serves as the Problem Child’s main pilot. He is also a good negotiator. T-bone joined the crew to escape his dark past. 

T-bone is a figure from the OOP minature range for Neutronyork 3000, that used to be carried by East Riding Miniatures.


Maya Dalle joined the crew with her travelling friend Lem Bulla. She left the mining colony of Forgol’s Junction seeking adventure. Lem came with her. Maya is a skilled trader. Captain Loops hopes that they can get some good deals and jobs if he teams her up with T-bone.

Maya is a old Necromunda Esher ganger. 


Shorty McDraw is a Halfer GELF. He joined Loops on his escape from the colony of Tak’s Drift on Shira 3. He is motivated by revenge against the Brittannias for the enslavement of his home world. Shorty is another good trader but Loops has to keep him away from any dealings with the Brittannians.

Shorty is a 40K Rogue Trader (1st Ed) adventurer Ratling. 


Joey Raff joined the crew in the space port. Loops hired him as a labourer and extra muscle. Joey’s background is that of a petty criminal something Loops hopes may one day pay off. Joey is motivated by revenge on a crew of criminals on Fazark who have beaten and double crossed him. 

Joey Raff came as part of a set of resin Victorian Sci Fi figures by Anvil Industries. 


Time to sort some games out. I plan to whirl through the Trailblazers toolkit first to get the hang of he 5 parsecs rules first. 


Thanks for looking. Take care out there.

Thursday, 28 April 2022

Fogou Model’s buildings at Sek’s Ridge

Hello and welcome back. 


Welcome to Sek’s Ridge Spacer! 


On the Frontier world of Dehlijeblli lies the colony of Sek’s Ridge. In this post we will be taking a closer look at this colony on this dust bowl frontier world. 



Every colony needs a bar for hardworking locals to let off steam or drown their sorrows. There are a few bars around Sek’s Ridge which can be either a good or bad sign depending on your point of view. This one is the resin Logan's World of Ancient Wonders model by Fogou Models. Like all the Fogou buildings with comes with a separate roof and doors.


The resin lean to shed is also by Fogou and can be used in a number of ways.

These models paint up quickly. Forgoing the normal undercoat I tried giving the model a heavy white dry brush before washing it with thinned burnt senna paint. A heavy bone dry brush followed by a light white dry brush. The model got another thinned burnt sennia paint wash before picking out the details. 

With the resin lean to removed it reveals a nice bit of detail. 

The base of the building got a sand dry brush. A dry brush of bestial brown was applied to a lower level. Right at the bottom a wash of sepia ink was applied. 

Looks like someone got caught out slapping some graffiti on the bar wall.



The word Bar was added above the door in Alienese alphabet (from the Futurama tv series). All graffiti and signs are applied with Posca markers. The model comes with a resin sign which I painted up as old wood. It had a dry brush of light grey then a wash of chestnut ink. It then  got another drybrush of light grey followed a sepia ink wash. The details where picked out and the gas bottle was painted orange. The sign got a heavy dry brush of white for the sign. The letters where picked out with a black Posca marker and then block filled with emerald green.



Just landed at Dehlijeblli and need some robot repairs? Or maybe those pesky sand scavvies has shot up your old claptrap unit? Then pop over to Nutta’s Bot Repairs over in Sek’s Ridge. This is a resin Brother Brownpony's Bar model by Fogou Models. It comes in four pieces. The main building and roof & the roof top building with it’s roof. There is also separate doors. 

Free Clunk? We don’t have a Clunk! 

There was robot in for repair who as soon as it fixed went out and graffitied the wall! Maybe I should add “Kill all humans”? 


Unlike the other model I just went straight to the painting. Looking at them I think the pre paint drybrush makes the detail on the model ping more. The painting was the same as the Bar model. This model got Bot repairs added to the wall in Alienese with Posca markers.


Perhaps these buildings need a poster or two? These models were fun to paint up. Which is just as well as I have the Fogou Adobe set to paint up at some point. I will need to Sci Fi them up a little for the space port/colony look. The paint scheme used on these two buildings will be used for the colony.



There will be more posts focusing on the desert world of Dehlijeblli. Stay tuned. 


Thanks for looking. 


Take care out there.

Undercity steam vents 2

Hello and welcome back. Time to stare at these! 





A while back I built a bunch of cheap and cheerful steam vents for the Stargrave undercity scenario. 


The Mk1 steam vents. 


A few “helpful” people on social media pointed out that they don’t provide enough cover. You can’t please everyone. Even though I like giving my little figures a hard life, I put on my thinking cap and built new ones. Just as cheap and cheerful. 


The raised steam vents are based on old platformer hexagon pieces that have been lying in my bits box for over a decade. The raised pipe is cut up card tube from a roll of cooking foil. The pipe access/flange plates are card inserts from a mdf kit with rivets glued on. The mesh on top is 5mm embroidery mesh (granny grating). 





While building I added another access vent which may allow access to a lower level or allow something unpleasant to sneak up on you. The ladder is from a Mantic Deadzone Terrain set. The chain is made with a green stuff roller. The plates across the top are cut up gift cards. The access/flange plate is a larger card insert from the same mdf kit that donated bits for the other vents.


While I was on a roll I found a old puffer which I thought would make a great vent. I just glued it to a platformer hexagon piece and painted it. 


Paint wise all the models were primed black and then painted dark brown. They then all got various brown and orange washes. A little chainmail dry brushing was applied and then more brown and orange washes followed. 


These vents while built for the Stargrave undercity scenario can also be used as part of my tunnels set, Necromunda, Judge Dredd undercity/mega block basement or in a drifting space hulk. Out in the post apocalyptic wastelands the vents could be evidence that a tunnel, bunker or vault may lie below. 


Thanks for looking.


Stay safe out there.