Sunday, 31 December 2023

Happy New Year and 2023 review

As 2024 looms upon us like a gaint looming thing it is time to look back on the hobby progress over the year, including a couple of bits that didn't make into my blog.



March saw these Ramshackle bits finished and this old converted 40k Dreadnought found on ebay touched up for my tabletop.

For me it felt like my hobby output was quite low but looking back I achieved a fair amount of hobby work.


April saw me finish this Grauncher by Ramshackle games and this mysterious old cargo crate. 

There was a few months when nothing happened. Throughout the year there has been a lot problems with my wife's home dialysis. Water supply failures, diaylsis machine breakdowns and medical supply issues have caused a lot of stress for us both. It was surprising how much of a impact these issues have had on my free time and energy.








July saw me post up all the work I got finished in May, June and July by various manufacturers. Included is a unposted 40K Walker which will serve as support for the Delijellbi forces in my Wild Galaxy setting. 

Work also ramped up to insane levels with people leaving suddenly and work load increasing massively. Looking back my hobby output increased during my holidays. Sadly toward the end of the year I was so burnt out that my hobby mojo had vanished. Thankfully the Christmas holidays has seen my hobby interest return.








August saw me finish rewilding some ruins and even get a couple of games in. I also managed some Necron terrain bits for Zone Raiders. The game pictures and Zone Raiders terrain haven't been shared on this blog.





September saw the miners of Maddans world posted.

Another issue effecting my hobby output was these three furry helpers who have all decided that I am the best place to sleep. I can't complain too much as they are so affectionate.

Joey the Elder

Dixie the thief and Toffee the cuddler. 


Another unposted model. A signal tower for Zone Raiders built from pill bottles and assorted junk. 

Some other things I have been working on is the background fluff of my Zone Raiders setting and Maddans world (along with a few other planet ideas) and my own ruleset. 

It's been a good year of hobby despite the time consuming issues and stresses. I hope 2024 will be much quieter and easier.

I hope you all have a wonderful New Year. I wish everyone a healthly, happy, peaceful and prosperous 2024.

Happy New Year!

Thanks for Reading. Take care out there.






Saturday, 23 December 2023

Happy Christmas from the Wastelands

 



Ho Ho Hooooo!

Wishing all my wonderful readers a very Merry Christmas!

May Post Apoc Santa bring you and your families good loot and may the wastelands bless you with peace and good health.

Hopefully I will get a New Year post out next week with a look back at this year's progress.

Have a good one and thanks for reading.

Cheers.


Thursday, 2 November 2023

Introducing Maddans World

Hello and Welcome back,

In recent months I have been working on a background for my wild Galaxy setting that will allow my collection to get into trouble with each other. Introducing Maddans world.

Maddans world exists on the frontier of GELF space and has only been recently colonised.

A few standard Earth years ago an exploration probe from an vanished independent exploration company began transmitting information about the scanned world. The probe belonged to the Maddan Expedition which gave the world its name. As the Maddan Expedition vanished over 100 standard Earth years previously the world lies unclaimed. 

Tengun forces try to force independent miners out of a typical colony.

The data transmitted from the probe included information indicating that the world was rich in rare minerals, mainly Ultesium crystals which are used across human space in high energy batteries and the manufacture of high density pico electronics. Upon arrival on the world of the first colonists soon discovered that traces of the very rare Helostone gemstone were present sacttered across the surface (Helostones are very rare and created in the early stages of the birth of a certain type of star). These stones fetch a fortune on the market, with even small fragments allowing the seller to be able to retire in luxury. 

This information caused the galactic nations and corporations to scramble to get colonies to mine this exceptional world before a legal owner was found or came forward. Soon prospectors from all over human space arrived hoping to get rich quick. Meanwhile the space nations spent huge amounts of energy to try to find the descendants of the Maddan expedition in the hope they could convince them to sign it over to a particular nation or corporation. So far there has been no luck and Maddans world is pretty anarchic as a result.


Miner's firepower keep the Tengun forces back.

Maddans world is a largely arid world with the polar regions becoming semi arid towards the small polar caps. There are a few small salt water seas and fresh water lakes allowing some plant life to cling on in the harsh conditions. The wildlife is dangerous and numerous. The main wildlife hazards are the Greater and lesser sand worms, a couple of species of Ambull and the Sandtreader (a large reptile that can be tamed as a beast of burden). 

Near the ice caps there are swathes of strange alien forests which provide the world's oxygen. In these forests there are the strange Maddan pod trees. These trees sprout large fruit that can explode lauching spores causing anyone nearby to enter a hallucingenic psychotic rage. The Maddan pod trees are valued by narcotics dealers and make the illegal drug Pong from it. There is a secondary trade from Maddans world in Pong and the Galactic powers raid and destroy any Pong production facilities on world. 

Due to the scramble to grab land, the world is largely Anarchic with no official government. Around 350 self governing and independent colonies currently exist on world exploiting the natural resources. The Ultesium crystals are not as abundant as first indicated but there is still a decent wealth to be mined. The few Helostones discovered so far appear to be scattered over the surface of the world and they strangely appear to be cut and polished. This has lead to many wild stories of where they came from including some theory’s that they were planted as bait, or that they are cursed.

There is some speculation that the missing Maddan expedition lies wrecked someplace on the world and the Helostones presence are the cause of why the expedition was lost. There is a theory that the probe was launched from the wreckage by a fault. Unfortunately the probe was destroyed when a Tengun battle cruiser, upon arrival in orbit did the space travel equivalent of a hand brake turn smashing the probe to tiny pieces. 

Currently the galactic powers watch each other waiting for someone to blink. They cant claim the world and can’t drive the independent colonies out, then claiming them without attracting the attention of the other power’s colonies. Going head to head could spark another costly galactic war. This has lead to the use of Mercenaries by the Galactic powers to drive out colonists and seize mined Ultesium ore while maintaining deniablity. 

Tensions are mounting between the colonies. The remoteness of the colonies from each other means that that they are largely independent. Several colonies have been lost leading to the galactic powers and independent colonies are pointing fingers at each other. Some detailed investigations have shown Sandworms, Ambull or other Maddans world wildlife have caused some of the lost colonies. There is some evidence that some of the destroyed colonies point to Bandit or GELF raids (most likely ORCS or Fae GELFs). Some colonies are now reporting trouble with Verman subterranean raiders. It is not known how or when the Vermen arrived or if they have always been on the world.

The colonies are village or small town sized, usually placed close to a mine. They are usually built from mud buildings or what materials the colonists brought with them with a ramshackle wall around the town. Recycled old star ship hulls also common sites in some colonies. Some richer colonies belonging to the Galactic Powers have pre fabs or imported stone and other materials. 

Unlike other worlds not all colonies have space ports, this is largely due to the land being too soft to land ships on large parts of the planet. This means that the crystals and supplies have to be hauled across the desert world to the nearest space port, which access to usually comes at a premium cost. The richer colonies use grav trains to haul their ore and supplies. Many of Independents make use of land trains or vehicle convoys with the poorer colonies making use of Sandtreader lizard trains. This has lead to convoys being lost to bandits (possibly covert raids by opponents) and Greater Sand Worm attacks.

I need to draw up a map when I have trashed out the various colony details. It might be fun to add some GELF colonies too, although Orks would operate more like off world raiders. Vermen are subterranean raiders living in or under colonies. 

Thanks for reading

Take care out there
































Sunday, 24 September 2023

Maddans World Independent Mining Crew

 Hello and Welcome Back,


Time for a visit to Maddans world in my Wild Galaxy setting (world background fluff to follow).

Maddans Independent Mininig was set up by a gang of miners from across human space who arrived at Maddans world hoping to make it rich before the world was claimed.

MIM is lead by Big Albert (the bald bearded guy in the centre) a miner from the Brittannia systems.


The gang. The Miners are armed with old autoguns and whatever protection they have managed to cobble together.

These figures are a limited run of the RT666 set of Space Pirates by Mark Elster, which I picked up from Facebook. I liked them as they have a old 40K Rogue Trader charm to them. I chose a yellow theme to tie them together and fitting for a mining crew.


This crew got a 40K Ridgerunner as a convoy guide (Maddans world is largely desert and convoys get regularly attacked by Bandits, offworld raiders or the local wildlife). I got this model as a birthday gift from my wife (I told you she was a keeper!). It assembled easily which feels unusual for recent GW 40K kits and I think it is a kit that could be a good donor for conversions.


I sprayed it yellow with Army Painter rattle cans. The stripe and striped top hatch was done with masking tape and sponging (taking a little inspiration from the Mad Max Pursuit cars). Lots of weathering was added using grey and brown paints stippled around the edges of the vehicle.


Thank you for looking, take care out there. 








Saturday, 23 September 2023

Some more overgrown ruins.

 Hello and Welcome Back, 

It's been a few weeks since my last post, life has been busy and hobby blogging had taken a back seat as a result. 



For a while I have been slowly reworking my old ruins collection to make them look older and overgrown. 

Years ago I made a terrain set of crumbling ruins on CD bases so that a table of ancient post apocalyptic ruins that could be put out in different configurations. This ruin is a part of that set. 


This ruin got a few extra details, a white dry brush, some dark washes and lots of plant life. Oh and a random skull.

Also years ago I built this ruined house. This is the third rework it has had during its lifetime. The second one featured adding a door frame from a toy dolls house, interior details and rubble. 


Now it has had extra dark brown washes, a white dry brush, green washes and then lots of plant life added. Oh and some happy little rats. 






Thanks for looking, take care out there! 

Sunday, 30 July 2023

The Bloody 40!

Hello and Welcome Back, 

Time to take a look at more starport scum. This is the crew of the Bloody Vengeance, a pirate vessel that is the flagship of the Bloody 40 pirate fleet. 

The Bloody Vengence is crewed by an oddball mix of Humans, Splitters (Humans additcted to Gene Modification), self aware rogue robots, a cyborg and a Squat. Typical Starport scum. 

The Bloody 40 began as a mutineer crew. In anger at the abuse of the crew by the captain and first mate the crew rose up. They beat the ship’s officers, stripped them and launched them in a life pod towards the nearest populated world. They then took the ship and upgraded it, remaining it the Bloody Vengeance. 

The rest of the Bloody 40 hang around space port bars collecting information and rumours on ships with abusive officers and captains. They then join the crew of the ship. It is fairly easy to join such a vessel as they tend to have a high turnover of crew. Some of the vessels arrive with less crew than they set out with. These hardened pirates wait until enough of the 40 have joined the ship. Then they lead a mutiny aboard the ship with the Bloody Vengeance lurking nearby to assist if necessary. 

The captured vessel is then stripped of cargo. The remaining loyal crew, officers and captain serve a similar fate to those of the first vessel the Bloody 40 rose up against. The remaining crew are given the vessel or asked to join the Bloody 40. 

The Bloody 40 are regarded as heroes by the abused ship’s crews around frontier space. Captains hate them and whisper their name in fear. Since the Bloody 40 attacks, crew treatment and conditions has improved vastly across the sector. 

Security chief McGroober, Captain Amos Fury, First mate Lino (splitter*)

*Splitter is a slang term for people who have willingly undergone Human Gene Manipulation. 

Gene Thugsbury, Amy Clunk (Cyborg) , Crew person Jane Nasty. 

Turtleo (splitter), assassin Trarg (splitter), Wez Vernons 

Krocadude (splitter), Trooper Gax Morgan, Sideeyes (splitter)

Bullet (gunslinger & sharphooter bot), Grimli (armoured squat), Trooper A3D3 (tactical military bot)


All figures are a mix of Rougestars (copplestone sculpts available from Northstar Miniatures) and Antediluvian Miniatures. 


The Bloody 40 was inspired by a weird bit of local history. "There is a reference in local history book from 1850s which details the Bloody Fourty's activities. Bloody Forty: forty seamen who together would ship as a crew aboard hell-ships, in order to turn the tables on rough bucko mates and masters (Hughill 1967: 89). 'A gang of feared Liverpool seamen who went by the name of "The Bloody Forty" (Lees 2013: 74)."

There is no other details about the Bloody 40 to be found. It makes me wonder what happened to them. I have found some sea shanty/folk music songs about them. Still this is my salute to the original Bloody 40.


Thanks for looking and stay safe out there.