Showing posts with label DEAP. Show all posts
Showing posts with label DEAP. Show all posts

Friday, 30 May 2025

Introducing the DEAP from Skirm

Hello and Welcome Back,

The DEAP (Deployable Environmentally Adaptive Peacekeeping) Troops are a faction from the Skirm game by Bill Making Stuff. As the name suggests, they are a peace keeping Bio Weapon designed to be dropped as seed pods in troubled areas. They then grow absorbing absorbing local DNA so they can survive in the local environment. 


These DEAP were living happily at the bottom of the Neon Sea in the Gutterlands where they were dumped, until some bright spark decided to go fishing with a black hole grenade. The vortex forced the DEAP onto dry land were their peace keeping and law enforcement programming has kicked in. 


In my own settings the DEAP are a kind of GELF and will make appearances in the Corrosion and Mattblackgod’s worlds settings (except on MBW they will be seen as mutants). 

These figures started life as Borderlands game Psychos I had laying about. In true Bill Making Stuff style, I cut off limbs and added toy crab parts. The psycho heads were replaced with GW plastic ghoul heads. Two heads has their eye sockets drilled out and glass beads added to make bug eyes. 


A suicide psycho had the grenade drilled out and a wire spear added. I didn't like the look of it as the Spear head was too small...and sharp! It was snipped off and a trimmed pole weapon from the bits box glued on. A peice of wire was stripped from it's insulation. The core were twisted and then wrapped around the join like rope. 

Making these guys has been a interesting learning experience. Hopefully I have picked up a few new ideas for future conversion work.

I think the DEAP offer interesting conversion potential. How would they look if their spore pods had landed in a forest, jungle or tundra? I bet those DEAP won't smell as fishy as this lot.


Thanks for reading, 

Take Care out there. 




Monday, 19 May 2025

Wasteland Wondering May 25

Hello and Welcome back,

Time for another Wasteland Wondering, it's been a while since we had one of these. In this chat I will be highlighting the direction my hobby is going in.

There are four or five new blog posts queued, which I hope to get posted up as soon as I have grabbed some pictures. I seem to be struggling to arrange getting pictures recently.

My Post Apocalyptic setting is slowing down. PA isn't grabbing me as much these days. I am working slowly to populate the Skrap Knights and Rustlords factions. 

The Rustlords

Maybe I need to find another name for these rambling posts, as they aren't just concentrated on Post Apocalyptic.

The Wild Galaxy setting is growing exponentially and I am finding it quite inspiring. I think there is such a wide scope for creativity it keeps me interested. I have had to start a spreadsheet to keep track of all the nonsense I create.

A friend recently asked me why I use Genetically Engineered Life Forms (GELFs) for my other Space races instead of rebranding them as aliens. It is in part, a carry over from the Mattblackgod’s world setting as I wanted to use 40k miniatures, as stableised mutations felt a bit of a stretch. The introduction of my Ork collection as combat GELFs felt fitting for the history of Mattblackgod’s world. It just felt natural to keep the GELFs in the wider Galactic setting.

ORCS GELFs terrorise a frontier world settlement 

I have no issue with aliens in Sci Fi, it's just that I want them to be very different to humans. In fact there are some intelligent aliens in my setting. Not to mention plenty of alien beasties. 

But I have other reasons for using GELFs. Firstly, I feel just going "Aliens" is too easy and is a stale go to for most SF settings. Secondly, the chances that another intelligent race out there, being a four limbed biped is extremely unlikely. I feel it is somewhat lazy and arrogant to think so. Thirdly, the GELFs and GELF wars are a satirical view of human nature and it's behaviour to anything "non human" or in many cases other Humans because they differ in some way and our reaction when things go wrong. Our history is littered with examples of such behaviour. I suppose in some ways it's my version of a far future Frankenstein cautionary tale. 

To be honest ever since seeing GELFs in the Red Dwarf TV show, I have liked them as a concept. Even the main character in the 2000AD Rogue Trooper which I read when I was knee high is a type of GELF, genetically bred to survive a toxic contaminated world and operate as an enhanced elite fighting force. 

I have been considering doing a GELF fluff post, but there is so much material built up over the years it will need several posts. Speaking of GELFs, I am planning a new GELF group to add soon. By soon, I mean in probably in next two years, given my work rate! 

The miners of Maddans Independent Mining Company 

The Maddans world setting is slowly growing. I am thinking of adding the only city called Hecksclutch to the world, situated next to the planets main space port as a centre point for conflict. This lawless frontier mining world is inspired by Logans world in the 40K Rogue Trader fluff mixed with Pandora from the Borderlands Computer game, with my own slice of creativity added to it. It was created as a vehicle to allow all my factions to be on world protecting their colonies while trying to extract as much wealth from the world, before a legal owner is found. I am still working on the Dusty Space Port buildings for this setting. I still have a pile of wonderful Fogou Models to finish or modify for this setting. 

Iron Ladies gangers attack Shorty of Loop's Heroes someplace deep in Wreckage Station.

Regular readers of this blog will have seen the introduction of Wreckage Station during my 5 Parsecs campaign. I have been expanding the background fluff for this setting. Terrain has been knocked together from various sets to game in this old moon sized space station. As luck would have it these models will also be useful for the Zone Raiders game set in the Matrioshka. 

Rather than drop a massive peice of fluff for Wreckage Station, I am thinking of news bulletins dropped by the "Authorities". This way it slowly builds and adds colour to the setting. 

Readers of this Blog will recall me doing a review of the Skirm game by Bill Making Stuff. I have been slowly putting together factions and terrain for this game. Check out the Gutterlands or Bill's You Tube Channel. Both sites are cock full of ideas.*share links for Gutterlands and Bill Making Stuff YouTube channel* . I find the Gutterlands (or Tapu to give it, it's true name) setting quite intoxicating. Hobby wise it points to parts of the hobby I find really rewarding, kitbashing, trashbashing and converting models. At present I am working on the Skirm factions. 

Now as luck would have it, Wreckage Station orbits a dead world (called Skeletal worlds). A major battle during the GELF wars turned it into a dusty rock covered in skeletons, wrecks and ruins. I intended to develop it into a setting with crews from the orbital station making salvage ruins in the ruins. But I hadn't gotten around to any world building. So I began to mix inspiration from Bill's setting with my Wild Galaxy setting and Wreckage Station fluff. And so the lost world Corrosion was born. Some of the background for this world will be filtered through to this blog through the planned Wreckage Station News Bulletin. 


Some WIP conversions I am working on to make DEAP troops for the Skirm game.

I am looking forward to creating both colonists and terrain for Corrosion/Skirm/Gutterlands. There will be a lot of future conversion work.

My 5 parsecs from home campaign involving the crew of the Problem Child aka Loop's Heroes is still on hold. Hopefully I can begin organising games again soon. I am hoping to maybe include some future missions to the surface of Corrosion for the crew.

Anyway I have rambled on for long enough, thank you for reading. 

Take care out there.