Showing posts with label Big Red Mining. Show all posts
Showing posts with label Big Red Mining. Show all posts

Thursday, 25 June 2026

Starport Scum #14

Welcome Back, 

Here is yet another episode of Starport Scum...

This Dvarg is a straddler from the Big Red Mining Company (or in this case a new addition). He is on his way to join his comrades on the world of Tapu/Gutterlands in the Bill Making Stuff universe, after missing is Starport connection by being distracted by a heavy metal holo feed (which is known 'Folk Music' in the far future of the Wild Galaxy!)

The figure is a old 40K metal Squat missing it's plastic arms. Like other Squats of this era in my collection, the arm Wargames Atlantic Einhenjar fix the problem. They fit nicely and solves a problem with finds on ebay. 

Vermen are a constant problem across many of humanites worlds and colonies. It is still a mystery, just how they get there or where they come from. They are suspected to be a kind of GELF (Genetically Engineered Life Form) but there is no record of their creation or participation in the GELF wars. There are some theories that they are some sort of mutant or alien. 

This Verman is a Mantic Vyrmin figure. 

This filthy animal is Marco Lawless and is a low level roid addicted thug. He is a handy hire if you need muscle but dont make the mistake of trusting him. He will double cross if he will benefit.

The figure is a old plastic 97 Necromunda Goliath found in an old box of figures. He was missing an arm, which was fixed by using a old Gorkamorka metal arm with a big revolver. Goes to show how brawny these old Golaiths are when Ork arms look a bit weedy!

Marco Lawless faces off with a Verman Scout. 

Here we see a Dvarg prospector finding a damaged droid. The droid is a Stargrave objective. 



Thanks for reading, 

Take Care out there.

 

Friday, 23 May 2025

Big Red Mining Company- Skrim faction

Hello and Welcome back,

The Big Red Mining Company is a faction in the Skirm rulebook by Bill Making Stuff. A summary of the faction background is that they are a space dwarf Mining company that orginated from the world Vermillion which orbits a Red Dwarf star. In addtion to their mining activities they are also good at recovering old technology from junk piles (The world of Gutterlands is one giant junk pile). 

I do wonder if Bill is a fan of the Red Dwarf TV show?

In Skrim factions only need 6 figures a side, but I expanded the numbers up to 10 so these guys can be used in other games such as Stargrave. 

These figures are Chobs Space Dwarves carried by Ramshackle games. 

There are also some metal Squats from Macrocosmn. The guy with the mohawk has had a shotgun added. 

This small guy is a old 40K Squat from way back. 

These three are converted Warhammer Dwarves. I had fun doing these conversions. That triple barreled heavy weapon makes me think of the Tribarrel power guns fitted to the Combat Cars in Hammers Slammers.

The BRMC will also be used as a Dvargs faction in my Wild Galaxy setting. Company scouting teams have arrived on Maddans World to check out the mining opportunities. Wreckage station has also had a team arrive. In addition to the giant ball of ancient technology that is the station, the dead world below offers untold salvage opportunities. Or it will as soon as they atmosphere is balanced. 

Back at company HQ on Vermilion the company is comparing their old space charts against the modern Human ones to find dead or lost worlds. Will they find Mattblackgod’s World? 

Looking at the pile of shame I have collected a few of old 40K squats. I think I will create another Dvark company using another colour as a rival faction. My tortured brain is also thinking about a way to include my old Squat Engineers Guild figures as a possible free lance squat squad to beef up either faction should I decide to use them in a bigger game, such as facing off against Orks. 

Thank you for reading, 

Take care out there.