Showing posts with label Pysch Ward. Show all posts
Showing posts with label Pysch Ward. Show all posts

Friday, 30 January 2015

Drug Crazed Loonatics.

Welcome back to my little spot in the Wastelands. One of the projects over the last few weeks has been painting up some resin figures. The figures in question are Drug Crazed Loonatics and  can be found on the Ramshackle Games website. 

The figures are one part castings and have an integral base. It is standard Nuclear Renaissance rubble which saves time basing. 

These Loonatics are for the Psych Ward gang to be found in my modern After the End Post Apocalyptic setting. However they look that they would fit in nicely into my Matt Black God's world setting. They make nice cannon fodder for some Warlord or Evil psycho. Actually the two terms are mutually exclusive on MBG world. 

Thanks for looking. 


Sunday, 26 October 2014

The Ambush

I finally got a game in. Time for a report (picture heavy).

Setting: After the End
Location: Somewhere North East of the Liverpool ruins, approx 5 miles from Boxfort.

Scavs Objective: To protect the loot or get it off the table.
Psych Ward Objective: To capture the loot.

Rules: Warlord 2085/Skank

The Table


A band of Scavengers push a cart of loot towards Boxfort. They are hoping the salvaged scrap metal and diesel fuel will fetch a good trade and help keep them warm through the coming winter months. 


Somewhere further on some figures hide from view in the ruins.

Local Raider gang - Psyche Ward are waiting for the Scavs.


They are spread out hoping to hit the Scavs from all sides. 

The Scavs slowly push their cart onwards. They have been pushing it for three days and can't wait to arrive at Boxfort.

Excited by the prospect of a kill some of the Psych Ward advance closer to the Scavs.

Unaware the Scavs keep moving on. 

As the Scavs reach the kill zone Psych Ward move in for the kill. 

The Scav Scout on the wreckage screams "AMBUSH!!" as she spots the two approaching loonies. The Scav leader "Grey Ed" spots the Psych Leader "Ja Ja" creeping around an old caravan. Grey Ed cracks off a shot missing the masked pychopath. 

As the Scavs look about the Psych Ward gang close the trap. 

Grey Ed doesn't spot another loony sneaking around the caravan. 

Ja Ja fires back hitting Grey Ed. As a hero level character he takes a wound. 

Pysch Ward storms forwards engaging the Scavengers in close combat. 

A Scav drops a nutter with his homemade shotgun. At least that's one less automatic weapon pointed at them. 

The gang leaders grapple but Ja Ja wins. Grey Ed falls to the ground bleeding. 

The nutters on the wreckage beat the Scav. 

Old Pitwit beats the screaming girl with a home made mace whilst his comrades grapple with the other nutters.

The fighting continues. The scav with the shot gun faces two charging nutters. He tries to reload is weapon. Ja Ja charges Pitwit. 

Pitwit wounds Ja Ja but he shrugs it off dispatching the Scavenger. 

Just as things start to look grim for the Scavs, two of them finish off their assailants. 

 Screaming and squawking (there is also someone barking too) the remaining Psych Ward members engage the remaining Scavs. 

Two of the Scavs trigger their shotguns. At close range the nutters don't stand a chance. 

The other Scav gets a wound on Ja Ja. 

Ja Ja dispatches the Scav. 

Ja Ja advances but the two Scavs are not scared of the masked loon. They attack him with a gusto. 

The Scavs beat Ja Ja. Victory to the Scavs. 

Aftermath: 
I am using some homebrew rules for this. 

The Scavs had no deaths. Out of the wounded 2 are okay, one lightly wounded and one seriously wounded.

The Psych Ward have 3 dead, 2 are okay and one with a light wound. Ja Ja has a serious wound. The gang limp back to base hoping they don't bump into a Boxfort patrol. It their present condition they will be sitting ducks. 

This is the first time in a long time I have used the Skank rules and I forgot what fun they are to play (they are free too!). I wanted a quick game and was not in the mood to spend some time knocking up stat lists. Skank doesn't use them so its great for quick games. 

Sunday, 19 October 2014

Psych Ward - After the End Gang

Time for a new gang from the After the End setting....

Introducing....Psych Ward. 

Minis L-R Hetzerdog Babylons Burning Ghoul (OOP), EM4 Cop, EM4 Savage, EM4 Street  Person, Mongoose 2000AD Wasteland Desperado, Hetzerdog Babylons Burning Ghoul (OOP) & Amazon Minis Girls With Guns (OOP).  

Psych Ward is a gang holed up in what was a maximum security hospital for the criminally insane located North of Boxfort. It is not clear how many of the gang where inmates or security of the hospital before the end came. What is clear is the gang are hell bent on raiding everyone who comes within range. They have become a thorn in Boxfort's side. 

The hospital is a fort and it wont be easy to remove the gang. Thankfully access to automatic weapons and pistols is limited to the gang. There is a large amount of swamp land and a river that splits Boxfort's turf from the grounds of the hospital.