Showing posts with label Vault 22. Show all posts
Showing posts with label Vault 22. Show all posts

Tuesday, 27 February 2018

New additions to the Wastelands.

Hello and Welcome Back to my blog.

Finally I have got some miniatures finished. Hopefully my groove is coming back.

Out on the Western edge of the ruins of Matt Black City Vault 22 has opened. The dwellers have chosen to remain in the vault but now send scouting parties out in the ruins of the mega city looking for anything the vault can use.



Meanwhile on the other side of the ruins a Technomancer goes to work in his workshop in Wastetopia. Found any old tech you need to trade or fix then this is the guy for you. He is a bit stingy on trades though.



Wanderers are common in the in post apocalyptic wastelands of Matt Black God's world. Many are insane or running from their past. This Wanderer, Max suffers from both. Still he is a handy gun to hire and is a skilled driver. This means he is popular with those who need a dirty job doing.




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Here is Immortan Trump, the leader of New Sodom City (NSC). Since arriving in the ruins of MBC the Immortan has restarted his war against Liberty City. NSC has started raiding Liberty City supply & trade convoys. He is also raising suspicions about Utiopa's presence in the ruins.






Out in the wastelands don't trust anyone, not even little girls.





This little girl is probably a cannibal. The figure is a OOP Hetzerdog Babylons Burning Ghoul miniature. I was digging through a old box of zombies and found her. She had her base tidied up. 

Thanks for looking. Stay Safe Out There.

Sunday, 14 August 2016

Vault 22 - New campaign Idea

Hello and welcome back to my blog. 

Lately I have been playing a lot of Fallout Vault on my tablet. The game has had a update which allows Vault Dwellers to go on missions and explore the world beyond the vault. 

This is nothing new in the Fallout series. It got me thinking though. Mattblackgod's world has civilian Vaults similar to Vaultech's in Fallout. One of the great things about the Fallout Vaults is that Vaultech carried out all manner of strange social experiments on some of the vaults which can lead to a certain amount of wackiness and strangeness out in the Wastelands. An idea I am keen to follow.  

I am thinking of using it as a focus of an extended campaign as the Vault Dwellers explore and try to build a better future for themselves. 

The Vault in question is Vault 22. It has not heard anything in the 100 years from the outside. It does get the occasional scrambled transmission but nothing definite can be gleaned from it. The current Overseer has decided to find out what lies outside. Is there anyone out there or is there nothing? 

Vault 22 is getting crowded and some supplies are running low. So the following team has been assembled to explore the wastes. 

Figures L-R GW Necromunda Van Saar, GW 40K SM Scout, Void Junker

Figures L-R East Riding, Heroclix (repainted), Heroclix (converted and repainted). 

These miniatures have been taken from my collection as no painting is getting done at present. Expect some NY3K stats and further notes on each of the team in the near future.  

Thanks for looking.