Saturday, 11 November 2017

Wasteland Wondering...Necromunda


Hello and Welcome back to my blog.

In this Wasteland Wondering I will be talking about the new GW release Necromunda, or Necromunda 2 as many of us greybeards are calling it. The rumours and drip fed eye candy has been about for a few months now. In my usual style I am late to the party.


When I first heard about Necromunda returning I was excited about the news. However giving the past history of GW I was a little reserved as they have had a habit of ruining things in pursuit of profit.

So the new rules are going to be based on the new edition of 40k. Having not played the new version of 40K I cannot not comment. That said I have only played Necromunda 3 or 4 times and I liked the rules (although I prefer Neutronyork 3000 to Necromunda). Sure it had its failures but then rulesets are like people. Each one is different and none of them are perfect. With this in mind I will approach the new rules with a open mind. If I don't like them I still have the old rules and a host of other rulesets to fall back on.

Then there was the news that the bases will be 32mm in diameter and slightly thicker than the old 25mm slotta base. This caused much wailing on the internet. This is not really an issue for me as I would be rebasing them on 25mm or smaller anyway. It makes using them in confined spaces such as gantries a lot easier. So for me it is not a issue. I may end up using coins or washers as bases.

The new figures would be 32mm rather than 28mm heroic scale. Looking at the shared pictures online the new figures look a head higher than the older ones. This has caused some grumbling from the Oldhammer collectors who have old Necromunda gangs they want to get out.

Now I don't know if you have noticed but people come in a whole range of sizes. I have friends that range from 4 foot 8 to 6 foot 3. I also know a few people who are over 6 foot 6 inches. In 28mm terms that translates as roughly 26mm to 35mm from the top of the head to the foot. A seven footer would be 38mm. All within the human size range. Who knows what another 38,000 years will do to human evolution?

Over the years in my haphazard way I have collected figures from many lines from 25mm through to 32mm. I have never let the height or bulk bother me. As I mentioned earlier, folks come in all manner of sizes. One trick to cut down height is instead of using a slotta base is to use a coin or washer. That lowers the figures height and makes things look at bit more even on the table top. Another trick is to shave a mm or two off the soles of the shoes/boots off the figures.

When the news landed that the game was to take place using tiles it caused even more wailing and gnashing of teeth on the internet. After all Necromunda was always a 3d multilevel game. It was one of it's selling points.

To my mind the multistory looking levels whilst looking good rarely fitted the massive underside of a city. These areas are usually tunnels, rooms, ancient sewers and forgotten basements. Yes giving the Necromunda fluff lost domes and multilevels can still be part of the game but tunnel warfare makes much more sense to my twisted mind.

I am lucky to have my own tunnel system built. Tunnel Terrain Page.   Now old Necromunda fans may like the challenges of multi levels but tunnel fights are far different. One automatic weapon can control a whole corridor. But better pray you don't get a jam. Grenades become your new best friends, if they don't bring the roof down (I wonder if the new rules covers this?). Watching corners becomes important. When close combat breaks out it renders your fancy guns useless as it can block a tunnel and you can't get a clear shot or LOS.

In short I am looking forward to seeing the new game but I still remain reserved. At least I will have a couple of new gangs for my wastelands.

Just my thoughts. Thanks for reading.

Take care out there! 

Saturday, 4 November 2017

Matt Black Report #16 - Mad Mek

Mad Mek.

The Mad Mek is held in awe by the rest of the Trogs as he clearly belongs to two castes. Not only is he a Mek Boy but he is a Mad Boy too. The boys think he is strange because of his need to look out for others (in a violent way of course) and his interest in Humans. The Mad Mek also belonged to the cult of speed for a short while. He got kicked out because he didn't think "Red Unz go Fasta" and painted his buggy matt black. Surely another sign he is mad?

The Mad Mek is under the protection of the Matt Black Trog who feels this odd Trog is important to the new world order.

The Mad Mek wanders the ruins and wastelands looking for parts to build his Intorkceptor, righting wrongs, fixing stuff and being nice to Humans as he goes along.


The Mad Mek is made up from bits. Boyz legs, Ork Biker body and arm. The Shotgun is a Ork resin item by Kromlech. The arms had putty sleeves added and Mad Max style shoulder armor added. Next up for this guy is for me to make a Squig, build a Intorkceptor and possible a Grot side kick. 

Matt Black Report #15 - Da Duke of Nu Ork!

Da Duke of Nu Ork!


On the northern edge of the Matt Black City ruins lies a few blocks held by a bunch of Trogs who do have not sworn allegiance to the Matt Black Trog. This territory is known as Nu Ork and is ruled over by a Trog simply known as Da Duke.

Da Duke dreams of the day when his forces can rival the Matt Black Trog in strength and numbers. When he can lead his Trogs to Matt Black City and smash Trog City. Until then he will make do waging war on the Humans and Trog gangs roaming the ruins. 

Da Duke is made from the 40K Ork Nobz kit and is inspired by the classic "Duke in the Escape From New York" movie. I added the gold braid epauletes from greenstuff which mark his rank. 

Matt Black Data Report #14 Utopia Magistrates Heavy Assault team.

Utopia Magistrates Heavy Assault team.


In Utopia city a special team of power armored Magistrates are being assembled. Their task is to head to the Matt Black City Ruins and support the team of Magistrates based there.

The figures are old 40K RT era metal Space Marines, just as they started adding older power armor to the range. The color scheme is based on the Utopia Magistrate uniform. 

Matt Black Data Report #13 - Headshot Armaments Heavy Hitter

Headshot Armaments Heavy Hitter

Over the years the boys at Headshot Armaments have come across several bits of old military technology. With a bit of work this old Dreadnought suit was repaired and brought back to life. This walking tank is fitted with two power fists and four bolt guns. Headshot realized that this piece of tech would be bad news in the wrong hands. So they keep it to defend the stock at the factory or Wastetopia when called upon.

The model is a old 40K Rogue Trader era Imperial Dreadnought. 

Wasteland Wondering Seasonal Blues.


Hello and welcome back to another Wasteland Wondering. 

Happy Belated Halloween. I hope you had a spooky time.



I have been neglecting this blog a little over the last few weeks. Real life likes to intrude on hobby time. 

My old bike's wiring has been causing many headaches. 27 year old loom and the great outdoors don't mix well. This has caused me to miss riding in September and October which are two of my favourite riding months. I think I may have to start looking for some new wheels. 

Then there was the build up to Halloween and Halloween itself (we are big on Halloween here). Decorating the house, binging on spooky movies and scaring the trick or treaters.

We also had a trip to the cat cafe in Manchester. We both enjoyed our visit and my wife didn't want to leave. If you like felines I recommend it. According to rumour they are opening one in Liverpool. I guess my good lady will be moving in.

One thing about the approaching colder season if the cats think that they are entitled to use you as a cat bed. As you can see in the picture below, Toffee has grown somewhat. 



I have some hobby updates to post (when I find my camera and kickstart the laptop) a few figures to post up, a drafted post for the forthcoming Necromunda 2 game and even some drafted posts for the Utopia city Magistrates who are stranded in ruins of Matt Black City. 

My Bunker (star) Bastards and Vaulties projects have stalled. The Bunker Bastards are still in hack and convert phase. The Vaulties are mostly painted. They just need the detailing to finish. Sadly I expect that will remain so until after new year, as Xmas looms in the distance. If you think we go nuts for Halloween, you should see us at Yule! 

To add to my collection of Wastelanders I have backed the Mini Gangs Kickstarter. I have been a fan of Curtis' work (Ramshackle Games) for a long time. There are many of his figures in my collection. I look forward to seeing these figures as well as trying to figure out how they will fit into my setting. Plus the rules look fun to play.

I have also been collecting the Mutant Epoch rpg rule book. Another planned post is to do a review of the game, background and mechanics. I love the detailing and fluff of this rpg setting.

For now, have a happy Guy Fawkes night! 

Thanks for reading and stay safe out there. 


Tuesday, 3 October 2017

Matt Black City Report 17 - Radio Static


Journal of Senior Mag Stevo.
Date 16070117

Day 26- Radio Static

It has been ten days since my last update to this journal.

To keep the home sickness and cabin fever at bay we have kept ourselves busy. That said it doesnt stop the feelings or thoughts on night watch.

We have busied ourselves with clearing out the block apartment by apartment. So far our efforts have reached down 20 floors. We have quite a pile of trade goods. We also found quite a few piles of human remains. These bones are piled near the resych suite until we can dispose of them correctly.

Alas we found the block armoury was stripped. Only a few close combat weapons and bullets remain. They are no use to us so they went into the trade pile.

Many of the old security cameras have been put back online or moved to cover key points in the block the four of us can't cover. At least it improves our security situation.

Communications with Utopia have been virtually non exisitant. There is a lot of interference and static in our radio comms. We know they are there and they know we are here but no meaningful communication has been achieved. Magistrate Warren pointed out that this is a common phenomenon since the orbital bombarment and is nothing sinister.

The static has also limited our use of the drones. We nearly lost another due to loss of comms. We got lucky recalling it. The good news about this is that the static has blocked the awful Kraptoidiots corporation's radio transmissions. I think the static is preferable.

Our supplies are starting to get low and we have begun rationing as we have had no resupply information from Utopia. Maybe the environmental radio interference is stopping a resupply?

I have continued the mapping of the settlements and anomalies across the ruins. It seems that some bands are making their way to larger settlements. There is logic in the safety in numbers argument. We also think we have may have discovered the location of the settlement Wastetopia we have heard in the radio chatter before the static. Wastetopia is suspected to be near the North Eastern edge of the ruins. Hopefully we can get a drone sweep once the static dies.

The anomalies fields continue to change and puzzle us. We need more people and equipment to collect more data. They only thing we do know is that they are still deadly.

Sunday, 1 October 2017

Matt Black Data Report #12- Scavengers

Whilst many townships do not allow scavengers Wastetopia gets a a fair bit of trade from them. The Warlord's guards keep a close eye on them as they tend to determine drunk, cause trouble, cheat and steal anything not bolted down.


The figure is a Copplestone Casting Scavenger. 

Beyond the towns deep in the ruins and wastelands beyond Scavengers loot easy places leaving the more dangerous places to the Stalkers and recovery teams. The Scavenger's also attack any easy targets such as wounded stalkers or merchants. Not all encounters with Scavengers are bad. There are stories of them trading or coming to help people in distress. Despite this they are considered to be a hazard by many. 

Matt Black Data Report #11 - Dead Eye

Meet Dead Eye, he watches from the tower on the Headshot Armaments compound. Anyone making off with the merchandise cops a bullet to the head. 



Dead Eye is a figure from the Nuclear Renaissance range by Ramshackle Games. The rifle barrel snapped off in a kitten incident so he has a carbine.

Matt Black Data Report #10 - Bunker Bustards

A guy in a suit of old power armour walks into Wastetopia looking for a drink. The armour has come from several sets and has many custom painted parts. 


Meet Captain Bustard who leads the Bunker Bastards, a team of pre war bunker hunters. They find the bunkers and break in, looting what they can. They then move to the nearest town to spend their loot. Most of the team have suits of power armour. 

This figure is a slightly customised old plastic 40K RT era space marine. 

Matt Black Data Report #9 Mr Hanky

Out in the Greasy Poon settlement a mutant has arrived.....


Meet Mr Hanky. A living pile of muck. Rumor has it that it escaped from a outhouse someplace. Don't get too close besides getting muck all over he may be radioactive too. 

Mr Hanky comes from Ramshackle games mutants line.

Matt Black Data Report #8 - more Wasteocrates

A few more recruits for the Warlord's Wasteocrates gangs in the township of Wastetopia.


A tough wasteland lady and a short range sharp shooter who covers the Warlord's back when out waving at the hordes of Wastetopia. 

The chick is from Foundry Miniatures and the sharp shooter comes from Ramshackle games. Sadly the barrel had snapped off the rifle



Meet Squeek and Snitch. Squeek is the Warlord's advisor about the Vermen of the Brood that the big man is trying to form an alliance with. Snitch is the Warlord's spy out in the township. Ratlings are naturally stealthy and it lends to Snitch's job of snooping about. 

Squeek is a old plastic Skaven with a shotgun  modification. Sneak is a old Warhammer Halfling. I converted him back in the late 80's to fit into my Rogue Trader games by adding a laser pistol.

Matt Black Data Report #7 - Brittannia tech specialist

Brittannia city have founded a colony in the ruins called "Mirandatown". The detachment also feature power armored troops. 



This is a specialist technologist who goes out with the power armoured troops and helps identify the arcane items to be removed from the ruins.


This figure is a old 40K RT era space marine specialist. 

Thursday, 21 September 2017

Wasteland wondering - chatter.


Hello, welcome back to my blog and to another Wasteland Wondering.

It has been a busy few weeks hobby wise with one thing and another. I have expanded the background of the Matt Black City using the journal entries of the Utopia Magistrates. This has allowed me to mix some themes I like into the setting from the Stalker video games.

The posts also gave me a mechanic to bring Brittanna bunker city back into Mattblackgod's world. In case you missed it the refugees of the city formed a corporation in Utopia. They used technology stolen from Utopia to build a new city in secret. Then under the cover of the psi riots they moved to their new home.

I like Brittianna not only because I can use it to mimic some of British history and certain favourite television shows but it is a great vehicle for lampooning, satiring and spoofing certain events in the news.

Thinking of the returning bunker city gave me ideas to expand it's defence companies. Some time in the future the Queens Guard will get four new guys (1 squad) in power armour. Thanks to the oldhammer FB group & forum for inspiring me to dig out my old RT figures and relife them with fresh paint.

The convential Brittannia ground troops will be expanded from 4 man squads to 6 man squads with a new squad being formed (scored some early metal IG Cadians on Evil bay).

Each company is commanded by a Lord. Whilst some companies stick to the standard uniform others deviate such as Lord Blackdaggar. This will allow me some fun creating companies for other Lords. I have some old RT era Imperial Guard figures which I have plans for. They are currently in a pot of dettol cleaning fluid ready for stripping.

Meanwhile I have started looking at the home of the Wasteocrates faction in the MBC ruins. They are setting up in a old half demolished block. These mega city buildings
have enough room for a post apocalyptic town. Wastetopia is planned to be a rough, nearly lawless place. The lack of interference attracts stalker teams, bandits and more who come their to trade. Of course this puts the township at odds with other factions in the ruins. There will be more on Wastetopia when I have fleshed it out a bit more.

The plans for the township has caused more rethinking of my plans. So a re-edit of the maps will be needed.

The Utopia mags posts will continue. They have to at least get some reinforcements and vehicles before I think about stopping. The ruins are too vast to go everywhere on foot. The posts can take a while to write and edit so I have started the Matt Back City Data reports to speed up the posting of new figures and growing factions.

Work on various groups of figures has started, helped immensely by the fact the the two kittens I got last year are now cats. In true cat style they like to sleep a lot.

Whilst all this has been going on I picked up the Mutant Epoch RPG books. They are a good read and are inspiring the background of Wastetopia a little.

The big news from me in the last couple of weeks is that I was asked by Curtis of Ramshackle to help him set up a table for next year's BYOL show. My collection of Post Apoc terrain will be featuring on a large table along side Curtis' as we put together another Helsreach table. I am super excited and honoured to be asked. It is about time some of my collection got some game time in.

Thanks for reading. Stay safe out there.

Sunday, 17 September 2017

Matt Black Data #6 - mutant Verman.

Spotted out in the ruins...a large Verman mutant. The fact it has metal bands and shackles indicates that it may have been a pit beast (gladiatorial combat is a popular sport in a lot of settlements). The question is, did it get loose or was it freed? 



Is this beast an indication of other Vermen living in the tunnels under the ruins? 

The miniature is a old GW Skaven Rat Ogre, I found this figure cheap on ebay many years ago. The paint is as I bought it. As it was based on a square base with the traditional GW park green basing, I rebased it. The purpose of this figure is to act as a bullet magnet for my Verman gangs.

Matt Black Data #5 The bounty hunter.

Meanwhile a mutie bounty hunter walks into Wastetopia town looking for work. 




I wonder if he will find work?

The figure is a rebased Clix Johnny Alpha (2000AD Strontium Dogs). As usual with clix figures a wash and some touching up was needed.

Thursday, 14 September 2017

Gangs of Mega City One review.

Hello and welcome back to my blog. 

A few weeks back I spotted a copy of Mongoose's Gangs of Mega City One on evilbay. The game is a small gang srkimish

As many hardened readers of this blog will know I am a huge fan of 2000AD's Mega City One background and Judge Dredd. It is a major inspiration for the Utopia city faction. I was tempted to buy the game, sealed as new but for £15.00 it seemed too good to be true. Especially as every out of production and classic game fetching sily prices. I have been burnt by dodgy eBay sellers in the past.

I have wanted this game since it came out in 2004 but sadly funds would not allow me to purchase it even if I had enough figures from my Combat Zone and Babylon's Burning collections to start playing right away. Throwing caution to the wind I hit the Buy button.

A couple of days later the parcel arrived. With a mixture of excitement and dredd (did you see what I did there?) I opened the parcel to find a complete game, still sealed.

With some delight I ripped the cellophane away and dug through my treasure.
So what is there?


A rules and background booklet.


Some dice & 12 unassembled plastic gang figures.


Some templates & a bunch of card terrain (buildings, cars and street furniture).


A paper play mat.

Not bad for the asking price and it is rare to get a bargain on evilbay these days.

The rules seem pretty straight forward and have a campaign section so you can grow you gang and raise their reputation. One nice rule is the Call the Judges rule which allows you to set the law on your opponent.

What is missing from the rules are rules for vehicles, cursed earth gangs, robots, Cocalids and ape gangs.

Reading previous reviews from back in the day many herald the GMC1 rules as Mongoose's attempt at a Necromunda style skirmish game. That is true in some respects but the background is much, much richer. It is generally unknown but 2000AD's Mega City One was a large inspiration for Confrontation (Necromunda' s forefunner) and early 40K.

In the last 40 years Mega City One has seen much wackiness and gaming the mean streets would give a lot of fun. There is the undercity (sorry Nercomunda Fans, MC1 had one before 40K was born), the cursed earth, crazy gangs, ape gangs, crazies (called futsies), death judges from another dimension, wars with other mega cities, block wars and features many cross overs. The Aliens and Predator vs Judge Dread are examples of such cross overs. MC1 was also used to parody many current events and celebrity stories if the time. Then there is the Burger Wars andDinosaurs out in the cursed earth.

Shame the game and the later edtiton (The Judge Dredd game) fell by the wayside. With the background offering so much scope to feed the imagination these games could keep a club gaming for years.

Now for me I have to find the expansion book "Death on the streets" next. Anyone have a reasonably priced one for sale?

Thanks for reading. Take care out there!

Wednesday, 13 September 2017

Matt Black Data #4 - Immortan Ork

Immortan Ork: 

30 miles south of the ruins in the wastelands of the hell zone lies a settlement built around what appears to be a old world aquifer. The leader of this settlement is a old mutated Trog known as Immortan Ork. The Trog has survived here for a long time. He was here even when the Hellzone was too toxic for anything else to live.






He and his Warboys terrorise the wastelands to the south of the ruins in souped up vehicles.







Immortan Ork would contest the Matt Black Trog's position in the city ruins but his Warboys are deeply superstitious of the ruins and cannot be coaxed or bullied to go more than a mile into the old mega city. 

The chances are that it would be suicide to contest the Matt Black Trog as his Trogs outnumber the Warboys. 

Immortan Ork is a based on a current 40K Ork Nob with a heavy amount of customisation. The mask was made to look more Orky than the Mad Max Fury Road character. The Warboys are GW Gorkamorka Digganobs painted in a Warboy style.

Matt Black Data #3 Headshot Armaments

Headshot Armaments:

Hailing from the Liberty City Ruins, Headshot Armaments started making pipe rifles which they traded with locals. They moved into repairing weapons and moved into weapon building. The company also specialises in munitions manufacture.



The company hires Stalker bands or organises missions to find old pre end weapons and equipment. They then refurbish them and trade them on. As a result the company found itself attracting raiders after free weapons. This has lead them to equip and arm their employees. 

Heeding the call Headshot Armaments moved to the ruins of Matt Black City. Looking around the company decided that the township of Wastetopia would be a good place to set up. Added security provided by the Warlord and his Wasteocrates is an attraction. Plus the Warlord demands reasonable tribute of one decent weapon  or armour a month and a weekly tribute of ammunition. 

The Warlord likes the Headshot being set up in Wastetopia as it will attract traders and a weapons manufacturer would be handy in an assault on the town.

The minis are a mix of old 40K RT Squat, Plastic Space Marine conversion and Space Lords figures. This faction will be growing with time. 

Matt Black Datat #2 Squat Bikers.

Squat Bikers.

These Squats are not from the usual settlement of Govin but are freelance gang of engineers.




They roam from settlement to settlement trading their skills for supplies. This gang is well armed and can take on anything that decides to mess with them. There settlement in the ruins is called Hammer town. 


The figures are old 40K Rogue Trader Squat bikers/Engineers guild. 

Matt Black Data Report #1.

These are some of the data items sent to Utopia High Command by the Expedition team currently setting up in the ruins of Matt Black City.

Halfpintskis:

These stable mutations have been spotted out in the ruins. They appear to be tribal versions of those guarded by Brittannia's Black Daggers company. It is thought that they may be decendants of the people who lived in this city before the end.


They live in the rubble zones of the city and raid for food. However they can be easily won over by gifting or tradeing for food.

The Halfpintskis live in rubble caverns beneath the ruins in a settlement they call "Halfpintington". These mutants are known to help those lost or in trouble near their settlement. However do not cross them as they are well armed and can be aggressive.

I bought these minis as a impulse buy many years ago (because you have to have tribal machine gun toting hobbits! ) and now I can't recall the manufacturer.

Matt Black City Report 16 - Questions


Journal of Senior Mag Stevo.

Date 06070117

Day 16- Questions


We had some good news from Utopia today. It appears that the PSI signal from the Tomb is weakening. The city is hardly effected now. If current predictions of the signal decay are correct it will only effect the ruins of Matt Black City within 18 months. It makes us think that this is some sort of gathering or summoning call. But why?

As we predicted the Utopia High Command is interested by the anomolous activity and ordered a drone fly past to collect more data. To our surprise the anomalies had moved a few hundred meters towards the centre of the ruins. After collecting more data we conducted a sweep of the ruins and discovered yet more anomolies further towards the centre of the city. Some are singular and others grouped together. The anomolie placement and pattern seems to get more concentrated further towards the centre of the city. Curiously these anomlies do not appear in or around Trog City.

One fear I had was that this was some sort of Trog weapon or possibly a side effect of a Trog experiment. Their Meks are famous for trying to make new weapons and teleporters. Often they tinker with things they do not understand. The Meks are also famous for accidentally making a weapon when the original design was something more functional like a tin opener or plumbing. It is possible a Trog Psyker could be behind this using a PSI amplifier of some kind.

As a precaution I asked Magistrate Monk if she could pick up anything from the anomalies. What she "read" was disturbing. The anomalies are generated by a powerful Psyker or possibly some sort of Entity and they are used as defence mechanisms by it. The random outer single anomolies we have observed are uncontrolled side effects.

Pushing Monk further to find who or what the Psyker is, she confirmed that this is not a Trog but is unsure if it is a human. More disturbing is that the Psyker is also located in the Tomb or tomb complex.

Monk was too tired to continue as her gift often leaves her exhausted. It does leave us with more questions than answers. Is the PSI signal that brought us here linked to the Psyker? To my mind if it is powerful enough to generate anomolies in the laws of physics then they could easily generate the PSI signal.

How is the Matt Black Trog and the Trog's linked to this? Are they summoned as some sort of guards? Why has "it" summoned everyone to the ruins of the capitol? Or was that a side effect of calling the Trogs? Did the Trogs terraform the captiol for themselves or for everyone? Who and what is the Psyker? Is it human or some unknown entity?

There has been some wild speculation between us that this could possibly be the Matt Black God. But he died long ago and as far as history recalls our planet's founder had no psychic abilites. Can the machines that kept him alive still be working?

Legend has it a cleaner accidentally unplugged his life support to run a vacuum cleaner. Did the Trogs revive a long dead corpse? If so, how?

So many questions. The longer we are here the more questions this place generates. I guess we cannot know more until Monk recovers.

If the anomolie fields are a defence mechansim (from who and what? Another question!) then if we can by pass them we may find a way to the Tomb and possibly the rogue Psyker.

Friday, 8 September 2017

Matt Black City Report 15 - Troubling news.

Journal of Senior Mag Stevo.
Date 05070117

Day 15- Troubling news

We have news from Utopia about some of the radio signals we have intercepted. Decoding them points to two corporations from Utopia being present here.

It appears that the Krom Corporation has sent a detachment to the ruins. Probably to find a way to turn the PSI signal and tomb into some sort of profit. The corporation's troops are well equipped and aggressive. We are beyond Utopia's jurisdiction and our laws will mean nothing, making us fair game. We shall have to treat them with care.

The Brittainna corporation is the other Utopia force here. Again they are well equipped and have access to power armour.





More concerning news is that when the Magistrates called upon the Brittanna Corporate block it was empty. Cleared out. The corporation had used the chaos of the riots to leave Utopia.

50 years ago Utopia took in survivors of the destruction of Brittainna bunker city. They formed a corporation, employing people in the block and thrived. They traded with Brittainna' s remaining wasteland colonies and produced arms which they traded across the wastes. Many weapons also turned up illegally in the hands of Utopia criminals but no evdience was discovered incriminating the Corporation. Brittannia became rich very fast.

For the last 10 years they have taken Utopia's technologies and secretly built a new city of their own. This city lies somwhere near their "New Shires" colony which is overseen by Lord Blackdaggar.

Speaking of Blackdaggar, we have received call signs of his company in the ruins too. Unlike their Brittainna brethren these troops habe gained experience defending the colony from wastelander hordes. We must be wary.

Lord Blackdagger 

Blackdagger's company 

Blackdagger's company 


At least the empty block will be of use in helping ease the overcrowding Utopia suffers. No doubt more news of Brittainna and their will filter through to us as Utopia gathers intelligence and attempts diplomacy. Or finds useful spies.

Scanning the radio waves we keep hearing of a settlement called "Wastetopia". Apparently they kicked K2I out of their township. There seems to have been a battle and K2I had sent in a platoon of 40. Just how large is the Corporation? Most wasteland cities struggle to raise this kind of manpower. Some reports speak of a Warbot being feilded against the Corporation. Magistrate Black seemed to find that news amusing bit then he has no love for K2I. We will have to find out more about Wastetopia.

Tuesday, 5 September 2017

Matt Black City Report 14 - Strange Events


Journal of Senior Mag Stevo.
Date 04070117

Day 14 - Strange events

Last night we noticed on a drone feed what appeared to be a small campfire few miles out from our location. When taking a closer look the fire vanished. The drone could not pick up activity or movement in the area other than a small heat patch where the fire was seen. A mutated beast was moving towards where the fire had been spotted. As it walked across the heat patch a flame suddenly erupted out of thin air incinerating the beast. It lasted only a couple of seconds and left only ashes.

Shocked by this we swung the drone further out we noticed some distance way a blue light. Thinking that a camp or vehicle was there we moved the drone towards it, promising to revisit the sight of the fire later. As the drone approached the light we noticed faint blue sparks dancing around a spot. Nothing indicates a power source near there. They seem to be generated in thin air.

What is odd is the drone picked up all manner of strange readings from both these sites. Gravitational, increased background static and more. Radiation seemed to peak a little too. Magistrate Warren thinks that these are some sort of anmoloies in the laws of physics. The how and why we cannot determine at this time. As we do not want to risk losing another drone with a closer swoop we will map them and send the data home. When we get a chance we will send a team to investigate them further. No doubt the science teams will have questions. These ruins get stranger and more hazardous by the day.

The only other thing worthy of note is that again we are seeing some fluidity in the camps out in the ruins. One day they are there, the next gone. Where are they migrating too? Surely not Trog Town??

Thursday, 24 August 2017

Matt Black City Report 13 - Vikings???



Journal of Senior Mag Stevo.
Date 03070117

Day 13 - Vikings ??

Still acting on the Intel from the character known as the Wanderer we sent the drones to the location of the raider camp.

It is circled on the map in red with our position marked in blue.

The drone images show a typically equipped raider band. Much of their equipment seems to be old but functional.

The Vikings gang are from various sources. Most are converted in some way.

By cross referencing our data we can see that these Raider bandits hail from the northern parts of the Brittainna wastes. They call themselves The Vikings but have little to do with the ancient Earth warriors other than raiding.



This band is from areas near the Blasted Ruins and we thought many settlements around those parts had been over run long ago by the mutant armies from the ruins. If they survived then this band will certainly be battle hardened.

Magistrate Black thinks we should hire Claw Company to take them out. The thought of hiring criminals irks me even if it is to deal with bandits. We will wait for instructions from High Command.