Showing posts with label Drop City. Show all posts
Showing posts with label Drop City. Show all posts

Wednesday, 26 July 2017

The Scavenger's Map - Map of Drop Town

Hello and welcome back to my blog,

Some time ago a read asked if there was a map of Drop Town in my 15mm post apocalyptic setting. 

I had knocked one together before the request and I had filed it in a secure location which I promptly forgot where it was. Months later I stumbled across it looking for something else. Typical isn't it? 

So I got it finished. I present to you The Scavenger's map of the area around Drop City. 

This map is currently in the Dok's possession, he traded it for a couple of bags of flour and a can of beans.


In the north is Drop Town. Around it there is the cultivated lands which cover about 20 to 30 miles around the town. Here lie the various farms that keep the town fed. 

On the coast just to the south of Drop Town lies a fishing village. The locals suffer minor mutations and have health problems due to the contamination in the sea.

Center of the Map lies the Boneyard. This is a ruined city. Few scavengers prospect here due to the ruins being infested with Ghouls. Up river of the Toxic River is the remains of a giant chemical plant. This leaks chemicals into the river and contaminates the local bay, river and shorelines. To the south of the Boneyard lies a village of crazies. The people here are insane and the Dok thinks that some sort of residual chemical weapon may to be blame. 

There is another Boneyard further south but it is beyond the limits of many of the scavengers. The Far Off Boneyard is a unknown resource for Drop Town. The wastelands around the Far Off Boneyard are pretty flat and known as the Flat Lands.

On the left of the map shows the mountains which protect the area. There is a few scavenging opportunities in the mountains. 

The right of the map lies the contaminated sea and the toxic coast. In addtion to the chemicals leaking into the local bay there are many rusting hulks in the sea. 

This is the only map of my 15mm Post apocalyptic setting. A general world map needs creating but at the minute I have no idea how that will look. 

Thanks for looking and take care out there.


Monday, 29 May 2017

15mm vehicles and buildings.

Welcome back to my blog.

I have some 15mm post apocalyptic or frontier world goodness for you and some 28mm plans.

First up a lightly armoured escort vehicle leads a transport across the wasteland.

The escort vehicle is from Critical Mass Games and was a delight to paint. The Ural 4320 truck is a kit by Zvezda. Very nice kit and I suspect I may be purchasing more.

Next up there is a building for the Drop City setting I am working on but it would fit many Sci Fi settings nicely. It will be either a block house near the scrap/container wall or maybe in the Shanties.





This building is by White Dragon Miniatures. It is quite detailed and was fun to paint. This would look good on any table.

I have White Dragon's shanty buildings and walls. I look forward to cracking on with them.

Right now I am working on some 28mm Rogue Trader Era Orks for my 28mm  Post Apocalyptic setting. I am planning on moving all the 28mm factions into the ruins of the planet's capitol city. This idea came from Metro 2033 and the Gangs of Nu Ork rules. It would allow all my factions to be within fighting distance. The size of a mega city would allow them all to be distant enough not to be tripping over each other. There is something to attract all factions on the world....the Tomb of the Mattblackgod.

Thanks for reading. Take care out there.





Sunday, 19 March 2017

Drop City.

This is the fluff and forces for my first 15mm post apoc setting on Mattblackgod's World. It is inspired by the Toxic World novels by Sean Mclaughlin (I highly recommend them) mixed with MBW history and a few ideas of my own. Most of this has been put together from my existing minature collection.

Drop City has existed in the wastes for 40 years now and is seen by many as the last civilisation. Ruled by the Dok it has power and clean water. Drop City is based around an off world aid mission base and fortified space port. The base was evacuated when the plagues where released in the world's last days. It was the mission's Commander's report to the evacuation fleet that seeled the planet's doom.

The base was discovered by nomadic refugees in the years after the orbital bombardment. They moved in and set up home. The original perimeter walls where further fortified by shipping containers, sand bags, lumps of old salvaged concrete and scraps of metal. There is an second outer wall built from shipping containers, dirt, sand bags, lumps of concrete and scraps of metal.


The Dok, Drop City's leader

The city is built around the warehouses, workshop, hangar and offices for such a base. The landing pads and shipping container areas now feature the streets of houses, prefabs and shipping containers converted into buildings. Some of the city areas also fall between the outer and inner walls. These are mainly factories, greenhouses and other businesses.

The town population is largely made up from the refugees who founded the city, some traders & scavengers who arrived soon after, a number of ex Vaulties who's vault had a systems failure, some members of a ex militiary unit and their decendants. Drop Town's population is around 2500 people.

Shanties
200 meters beyond the outer wall there lies another city. A city of adobe buildings, huts and tents known as the Shanties. The most prominent building being the 111,000creds bar noticeable because of its size and because it is one of the few places in the Shanties with electricity.

The Shanties are populated mainly by scavengers, drifters and Drop City associates (half citizens). It is difficult to put a number on how many people live in the shanties as folks just drift in and out. During the winter months when work is limited on the farms and the wastelands are too harsh to live in sees the population of the Shanties rise to an estimated 3000.


Shanties residents.


Bands of Scavengers 

Trade
Drop City supplies clean water for free to the Shanties. It also supplies limited electricity supplies mainly to citizen premises in the Shanties. The Dok provides free medical services to anyone who needs it. He sees this as part of the oath he took when training before the nuclear rain.

Drop City trades supplies from it's stores and manufactured items such as arrows with the scavengers and farmers. Dok gets first pick for anything essential to the town such as medical supplies, weapons, munitions, parts and materials.

Scavengers can then set up a table to trade with other citizens and the merchants. Usually anything else is traded with the other residents of the Shanties in the marketplace there.
Drop City Merchants
Energy:
Drop City is powered by a field of solar panels fitted to the tops of the warehouse and hangar. In addition there is a wind farm and tidal generators. Some old fuel generators are kept as back ups.

Deep beneath the old base is a shut down plasma reactor which can supply more than enough power for the city and the shanties. It has an estimated 50 years of life left and the Dok is reluctant to use it in case the other supplies fail.


Vehicles:
Running vehicles are rare in the wastelands around drop city and beyond.

In the city's old hangar there is a machine shop and vehicle repair centre. Drop City keeps an old military truck ( left by the base's previous owners), several 4x4s and a couple of motorcycles. As they are precious they only get used when it is essential. The only other vehicles belong privately to wealthier citizens within the city. There are no vehicles to be found in the Shanties which is just as well it wouldn't be long before they are stolen.

Drop City vehicles are fuelled by microbe brewed bio fuels or alcohol. There are also microbes to produce oil and rubber. These microbes came as part of the base's disaster recovery stores.


Defense.
There is sturdy walls protecting the city. There is a 200 meter gap between the walls and the Shanties beyond. No one is allowed to build in the dead space.

Drop City has a small number of full time Watch members who act as guards and man the gates etc. In addition to this the Watch are renforced by part time members. All watch members are Citizens.


Watch member

During attacks all Citizens and Associates fit for combat will be required to defend Drop City.

In addition to these forces there is the Drop Rangers who are based in the Shanties. This force originally came from a ex militiary platoon without someone to serve. Rather than go rogue they joined the city. Today the Rangers is made up of citizens, associates (some of whom are children of the original force) and scavengers who join to gain eventual citizenship. The Rangers help defend the city, patrols the lands and hunts down Bandits,  criminals and dangerous creatures. Members of the Rangers often spend more time out in the Wastelands than in the town. The Drop Rangers will sometimes keep law and order in the Shanties. The new Sheriff is working closely with the Rangers as they often form the backbone of any possies raised.


Drop Rangers

There was a small arsenal of weapons and munitions left by the base's previous owners. The city has a machine gun and heavy machine gun which are used during sieges. The machine gun is old and jams regularly. The heavy machine gun has ammunition that is difficult to find which limits it's use.

The city has one secret weapon, an ancient tank found in a mountain pass by the Rangers. It had been abandoned during the wars. The Tank is a old Earth remake and carries a plasma cannon. The other energy weapons where removed and replaced with machine guns by the last army to use it. The Tank is old and prone to breaking down. The plan is to roll it forward to hold the gate during a siege.


The base's stores had decontamination microbes similar to those used for industrial clean ups or terraforming. The stocks of these where very limited and unlike the other microbes could not be bred.

The lands around the shanty city for about 10 miles are used by farmers after the microbe decontamination process. There are other farms further out in clean areas. These are isolated and the most distant farms are independent of the Drop City although they do trade. Very little is fished from the sea and nearby estuary as contamination levels are still high.
Farmers

In Drop City there is the Merchants Union which is a group of the most powerful (read richest) Merchants looking after their own interests. These interests usually conflict with the interests of Drop City. The Merchants Union gives the farmers and scavengers another body to trade with. The Union has it's own guards and weapons. These elitiest merchants live in their own compounds within Drop City and they are set up so it is a City within the City.

Everything within a 30 mile radius has pretty much been stripped by the scavengers (or salvage crews made up of Drop City citizens) and traded with the city. Now they move further into the boneyards and mountains looking for salvage. These places bring new hazards and dangers.


Salvage Crew from Drop City

Salvage Crew from the Shanties.


Thanks for looking. Stay safe out there.