Showing posts with label Scavenegers. Show all posts
Showing posts with label Scavenegers. Show all posts

Sunday, 2 March 2025

The Lone Scavenger

Hello and Welcome Back, 

lone scavenger protects his camp.



I painted this figure towards the end of past year, but it has taken me this long to complete the base. This figure is a metal Stargrave Scavenger. This figure was a delight to paint. 

Thanks for looking and take care out there.

Sunday, 1 October 2017

Matt Black Data Report #12- Scavengers

Whilst many townships do not allow scavengers Wastetopia gets a a fair bit of trade from them. The Warlord's guards keep a close eye on them as they tend to determine drunk, cause trouble, cheat and steal anything not bolted down.


The figure is a Copplestone Casting Scavenger. 

Beyond the towns deep in the ruins and wastelands beyond Scavengers loot easy places leaving the more dangerous places to the Stalkers and recovery teams. The Scavenger's also attack any easy targets such as wounded stalkers or merchants. Not all encounters with Scavengers are bad. There are stories of them trading or coming to help people in distress. Despite this they are considered to be a hazard by many. 

Wednesday, 12 November 2014

The Scabs

The Scabs are a Scavenger band from out beyond the eastern edge of the ruins of Manchester. They decided to run their hard earned loot to Boxfort which would set them up for the long dark winter. However it wouldnt be easy. The ruins of Manchester are run by gangs who constantly war with each other and the wastes between the two cities are  filled with wild animals. The roads through the Liverpool ruins are plagued by Ferals. 

After avoiding trouble on the trip the Scabs ran into trouble only a couple of miles from Boxfort when the Psych Ward loonies who tried to rob them (see the recent Batrep). However the Psych Ward learned the very hard lesson of not running screaming towards men armed with shotguns, which proves that the Psych Ward mob may actually be the original inmates of the Asylum. 

The Scabs traded and moved a few miles inland. They moved into a part ruined factory about four miles from Boxfort. 


The Scabs are dug from my Post Apoc scavengers collection. The figs are L to R - Kallistra, EM4, Hetzerdog (OOP), EM4, Hetzerdog (OOP), EM4, EM4, Copplestone & Hetzerdog (OOP). 



Sunday, 26 October 2014

The Ambush

I finally got a game in. Time for a report (picture heavy).

Setting: After the End
Location: Somewhere North East of the Liverpool ruins, approx 5 miles from Boxfort.

Scavs Objective: To protect the loot or get it off the table.
Psych Ward Objective: To capture the loot.

Rules: Warlord 2085/Skank

The Table


A band of Scavengers push a cart of loot towards Boxfort. They are hoping the salvaged scrap metal and diesel fuel will fetch a good trade and help keep them warm through the coming winter months. 


Somewhere further on some figures hide from view in the ruins.

Local Raider gang - Psyche Ward are waiting for the Scavs.


They are spread out hoping to hit the Scavs from all sides. 

The Scavs slowly push their cart onwards. They have been pushing it for three days and can't wait to arrive at Boxfort.

Excited by the prospect of a kill some of the Psych Ward advance closer to the Scavs.

Unaware the Scavs keep moving on. 

As the Scavs reach the kill zone Psych Ward move in for the kill. 

The Scav Scout on the wreckage screams "AMBUSH!!" as she spots the two approaching loonies. The Scav leader "Grey Ed" spots the Psych Leader "Ja Ja" creeping around an old caravan. Grey Ed cracks off a shot missing the masked pychopath. 

As the Scavs look about the Psych Ward gang close the trap. 

Grey Ed doesn't spot another loony sneaking around the caravan. 

Ja Ja fires back hitting Grey Ed. As a hero level character he takes a wound. 

Pysch Ward storms forwards engaging the Scavengers in close combat. 

A Scav drops a nutter with his homemade shotgun. At least that's one less automatic weapon pointed at them. 

The gang leaders grapple but Ja Ja wins. Grey Ed falls to the ground bleeding. 

The nutters on the wreckage beat the Scav. 

Old Pitwit beats the screaming girl with a home made mace whilst his comrades grapple with the other nutters.

The fighting continues. The scav with the shot gun faces two charging nutters. He tries to reload is weapon. Ja Ja charges Pitwit. 

Pitwit wounds Ja Ja but he shrugs it off dispatching the Scavenger. 

Just as things start to look grim for the Scavs, two of them finish off their assailants. 

 Screaming and squawking (there is also someone barking too) the remaining Psych Ward members engage the remaining Scavs. 

Two of the Scavs trigger their shotguns. At close range the nutters don't stand a chance. 

The other Scav gets a wound on Ja Ja. 

Ja Ja dispatches the Scav. 

Ja Ja advances but the two Scavs are not scared of the masked loon. They attack him with a gusto. 

The Scavs beat Ja Ja. Victory to the Scavs. 

Aftermath: 
I am using some homebrew rules for this. 

The Scavs had no deaths. Out of the wounded 2 are okay, one lightly wounded and one seriously wounded.

The Psych Ward have 3 dead, 2 are okay and one with a light wound. Ja Ja has a serious wound. The gang limp back to base hoping they don't bump into a Boxfort patrol. It their present condition they will be sitting ducks. 

This is the first time in a long time I have used the Skank rules and I forgot what fun they are to play (they are free too!). I wanted a quick game and was not in the mood to spend some time knocking up stat lists. Skank doesn't use them so its great for quick games. 

Sunday, 11 August 2013

Tonker's Quest - Batrep.


Apologies for the lack of comic layout and my usual detail in my batreps. I have had little time and my camera has decided not to keep the pictures in the order they where shot in. I knew I should have programmed the date into it. Grrrrrr! 

Rules used: - Nuclear Renaissance 2 by Ramshackle games with home brew Scav & encounter tables for the campaign. 

Each force was as near as I could get to 650pts.


In Asylum City the word is out the Princess Vali is looking for more weapons for the Fortress’ armories to aid the city (well more of a small fortified town/post apocalyptic dive) in the ongoing mutant wars. She will pay handsomely for decent weapons and equipment. 

While in the Glowing Lamb Bar a shady character sells a Stalker named Tonker a map. The map is said to be one of Sham’s - a famous wasteland walker who lives at the fortress. 

Tonker looks at the map and soon finds at least two locations not to far away that might have some decent loot. The nearest is some place of the ancients that had warriors in flying machines (if you can believe the guy who sold him the map) lived. A little further on there is what was a base for ancient warriors. If there is anywhere the Stalkers can find cool weapons its at these two locations. 

The ten miles to the airfield are a dangerous slog but it passes without incident. 

The airfield. 





The Stalkers arrive and view the gate to the airfield. 



They spot some movement in the distance....



Some Scavengers....possibly from Scav Town. But why are they this far south?

Upon spotting the Stalkers the Scavs spit up. Some head to the dug out while others charge towards the Stalkers.




Tonker splits his team of Stalkers up. 



He intends to flank the Scavs on each side and use the two rifle men to keep the Scavs pinned down. 

The Rifle bearing Stalkers take first blood.




Tonker and his Stalkers push on down the fence and a fierce fire/arrow fight ensues...


Battle for the gate...




Despite the injured Stalkers Tonker wins through...



Meanwhile the flanking Stalkers and marksmen aren't doing to well. Mitzi faces down the Scav leader but her SMG jams. The Scav leader blasts her with his heavy pistol. 




The Scav leader takes pot shots at the Stalker riflemen keeping them in a panic. They recover and manage to crack off some shots at him causing him to dash around some ruins in an attempt to flank them. He runs straight into the Stalker called Meathead. Screaming Meathead charges the Scav leader swinging his pole weapon made from an old lamp post. 



The Scav leader is no match for the close combat experienced Meathead. 


"That's for Mitzi you snecker!" Meathead spits. 

Meathead then pushes down the other flank taking out a hiding Scav wielding a home made spear made from an old yard brush. 




The remaining Scavs armed only with bows flee the battlefield. 





Aftermath: 

Mitzi is dead and two Stalkers are injured. They will miss a game. 

In terms of haul the airfield only yelided some gas masks, filters, a NBC suit, a old uniform, a smoke grenade, four combat knives and some fuel drums. 

The dead Scavs yeilded better kit. Mostly shotguns and pistols. At least the pistol armed Stalkers now have shotguns. Tonker has claimed Mitzi’s SMG. 

The injured Stalkers have been left holed up in a safe spot in the Airfield and the loot stashed. Tonker decides to push on to the old Army base as it is only three miles away rather than drag the injured back to Asylum City. At least if the loot is better there they may have better weapons if something unpleasant attacks them on the way back. 

Friday, 7 September 2012

Post Apoc Scavengers for the 80's


The Second faction for my 80's Brit Post Apoc made from a minis pile raid.

Scavengers live in the ruins and derelict places looking for things to make life easier or for trade. Generally the treated with mistrust as they tend to be light fingered when visiting settlements and camps. 

This bunch of scavengers wander around the area looking for salvage which they trade with the other groups around what remains of the city. It is not known where they hole up. They may be nomadic. 


In true scavenger style they tote a mix of home made and old worn out weapons.