Showing posts with label Civilisation. Show all posts
Showing posts with label Civilisation. Show all posts

Saturday, 11 March 2017

Civilization Interceptor Drivers.

Hello and Welcome back to my blog,

Hobby! Hobby! I am actually getting some hobby related stuff done! I have to distract the cat hordes and wear them out for a hour or so. This leaves me a couple of hours of time to spend doing hobby stuff whilst they sleep. It stops all the noses and paws in everything.

I have managed to get some 20mm figures finished for my Blood and Fire setting.


These are Interceptor Drivers from Civilisation. They patrol out into the Wastelands to keep Civilisation safe from the vermin on machines.


Zac Kelly loves to play old world rock and metal when he rides into battle. He is a cool cat and very little rattles him. The figure is a old GW Dark Future mini.


Karla Kickass is one of the few lady Interceptor drivers. She is a fierce opponent and doesn't like to lose. The figure is by Elhiem miniatures. The sculpt isn't too great.


Kip Charles is a ex military hardcase. Kip is a veteran of a thousand battles. He is gung ho and shows no mercy. The figure is a old GW Dark Future figure. 

The car in the background is a old GW Dark Future Interceptor. 

Thanks for looking and stay safe out there! 


Sunday, 19 February 2017

More Dark Future cars for my Blood & Fire setting.

I was mooching about Evilbay looking for some Mad Max cars and I stumbled on a auction of Dark Future cars. It was one of those lucky finds that I landed. So my forces of Fire and Blood have some new additions....

More Interceptors seeking fame & fortune in the wastelands.



These cars just need the Interceptor names adding to match the others in my collection. Some new weapons may be added too. 

There was this Hotwheels Interceptor conversion. 

There was a few Renegades in the batch too. 



They all need a little touching up. Some new weapons may be nice too. Not too sure what gangs these vehicles will be added too.

In the auction there was some converted hotwheels cars. 

This one will be added to Civilisation's Police Force. 

There is a couple of gang cars too. 



Not sure what gangs to use these for just yet. 

The lot also had these useful bits. Lots of Dark Future weapons. Some conversion fun will be had soon.

In all a good haul. 



Monday, 28 March 2016

Proff X's Ambulance update.

Welcome back. 

Regular readers will remember that I built a research ambulance for Civilization's Professor X. The flame thrower nozzle on the turret kept snapping off. In a attempt to repair it I tried drilling the plastic bead resulting in the bead snapping. DOH! 

I had just received some  conversion bits from Ramshackle games so it seemed a good idea to fit a new flame thrower turret to the Ambulance. 






The conversions sets do have a lot of handy bits for your post apoc rides. I think Dr X is happy with his new flamer. 

Thanks for looking. 

Sunday, 28 February 2016

Blood & Fire - Civilisation Police Force.

Hello and welcome back to my blog. 

Civilisation has a police force to maintain law and order across the state. The cruisers roam the roads and are fitted with machine guns. 


The machine guns are trimmed down 1/35 MP44 assault rifles. 



Just in case some cross country pursuit is needed or some extra muscle is needed for a shootout the Police have a Hummer.





I better press on with the figures soon. But there are so many cars to build. ha ha. 

Thank you for looking. 

Saturday, 30 January 2016

Dark Future Interceptors.

This week I have been working on some Dark Future Interceptors for my Blood & Fire post apoc setting. 

The Interceptor is built in an old world car factory known as Motortown in Civilisation. The cars are built specially for road combat. 

The Interceptors patrol the roads of Civilisation and beyond dealing with road gangs with superior fire power. They patrol out into the wastes keeping the wasteland gangs at bay. 

Often they supply back up to Civilisation's police forces. 

The Interceptor pilots are regarded as Heroes and celebrities in Civilisation. 

These cars are GW Dark Future Interceptors. 

Just in case you didn't know. 

The pilots paint their cars in garish fashions. If you find any old paint out in the wastelands the Pilots will pay handsomely for it. 





Not all Interceptors return from the Wastelands. Many end their lives as burning wrecks. Some end up hundreds of miles away from Civilisation in the hands of gangs or warlords. 

This Interceptor ended up in the personal retinue of a vicious warlord known as Blackskull. 



Out in the wastelands a Interceptor roams tackling everything that crosses his path including other Interceptors. This pilot is known simply as "Renegade" and Civilisation has put a price on his head. 



This car was badly melted and needed a little cleaning up. 



Civilisation - A Blood & Fire faction.

Civilisation is the nearest thing the post apocalyptic world has to a city state. The state is based in around 5 freshwater lakes, which are possibly the only remaining freshwater lakes in the world. It may be the only green place left in the world. Civilisation is protected by the high mountain range the lakes are located in. The passes into the mountains are blockaded and guarded to stop raiders. The steep mountain sides are linked by the Great Wall, a protective wall of strap and rubble.

Water is taken from the lakes to irrigate the soil which grows the crops used for food and fuel production.

There is several settlements of varying size within the state each fortified by piles of dirt and salvaged scrap. Each settlement has a mechanic/fixer, medic and armourer businesses that deal with keeping things running. The larger settlements (Sanctuary & Sun City) have several of such businesses.

Unfortunately with civilisation comes a darker side, the crime. Civilisation is plagued by petty theft, various organised crime gangs and roaming gangs of road crazies. The authorities have trouble containing these elements. Many gangs roam beyond the great wall looking for salvage and adventure. The gangs of Civilisation have better armed and equipped vehicles than the clans of the wastelands. This leads to them having the advantage but also becoming targets for the Clans.

Civilisation is protected by a roaming police force which runs about in old police cruisers. They are backed up by an elite force of heavily armed Interceptors which are built by the state. The Interceptors often go beyond the state's walls and patrol up to 50 miles away. They often go up against roaming wasteland gangs. The interceptors arsenal of machine guns, grenade launchers and autocannons are often more than a match for the roaming psychopaths in the wastes.

Locations within Civilisation:

Sanctuary:

Sanctuary city is the capitol. It is a ramshackle city of about 10,000 souls. It is home to the Halls of Justice where the police and interceptors are kept, repaired and maintained. The ruler of civilisation President Smeeg holds court in Sanctuary towers.

The bunker of the Nu Life Corporation lies within the city walls. The corporation exists to improve the lives of civilisation whilst there leading scientist Dr X is working to try to reverse the damage to the world. Nu Life trades H20 diffusers with people beyond the walls of Civilisation which is of concern to Smeeg who thinks the scum may use the diffusers to become strong.


Sun City:

Sun City is Civilisation's second city with a population of about 5000. It is the location of the State's refinery. Plant matter is used to make fuel which powers the vehicles Civilisation uses. Fuel and oil thefts are common place and the police force and milita are kept busy trying to contain the crime.

Population:

The township of Population (pop 1540) is at one end of the infamous Anarchy Road. Population is the site of the State's munitions and armourer factories. Population is the only township where human waste and the corpses aren't used as fertilizer on the fields. These are used in munitions and explosives manufacture instead. Old world weapons are brought here and refurbished/repaired before being put to use on the Interceptors.

Motortown:

Motortown (pop 1200) is located in what was an old world car factory. There are new parts for thousands of vehicles. Some of these used for trade but mainly they are used for the production of the Interceptor cars.

There is thriving black market in new car parts and a style of armoured buggy nicknamed “the Renegade” is produced in sheds and caves across civilisation. They are often used by the criminal gangs within Civilisation and can also be found in gangs far beyond the walls of civilisation.

The police often confiscate any renegades that they find and make use of them as support vehicles. Some official state sanctioned gangs are also given the renegades and the cars are often used to escort goods convoys between the townships.

Anarchy:

Anarchy (pop 300) is a dirty slum of a town and is regarded as a hive of villainy. It lies upon the infamous Anarchy Road that runs across the state. The road is plagued by criminal gangs. The township is regarded as the centre of the black market trade in vehicle parts, weapons and food.

Dust:

Dust got it's name from the dusty desert plains it is built upon. Dust (pop 150) is a small town centred in amongst the muck farms. The land here is too poor to grow crops. Instead the farmers develop rich soil which is sold to better farms across the state. Some of the over worked richer soil is brought back to the farms in the hope to make better soil.

Dust is known as Civilisation's graveyard. The dead from across the state are brought to the muck farms around Dust. The corpses and other garbage is fed into what was wood chippers. The blood, flesh and bone sprays over the dead earth in an attempt to enrich the poor quality soil.

DrX spends a lot of time around Dust trying to find new ways to improve the soil quality.

Other Factions:

Dead Eye Gang – a criminal gang operating out of Anarchy.

Screw Jockeys – a roaming nomadic biker gang involved in various crimes. The often operate on the Anarchy Road.

Stalkers – no one knows where the term came from but Stalkers go out into the wastes looking for buried ruins. They return with whatever salvage the can find. The Stalkers often operate off road vehicles & trucks in military colours. Some Stalker convoys have the odd Renegade escort buggy. Despite their appearance and the time spent out in the wastes the Stalker teams are still considered vital to Civilisation's survival. Many Stalkers prefer to live in remote camps a few miles beyond the great wall claiming that they feel at odds with civilisation. As far a Smeeg is concerned he is happy to have these weirdos live outside and the camps do add an extra element of security to the state.

Milita:
All young folks above 16 years spend 2 years service in the Milita. The Milita guard the walls and gates across the state. There is a hardcore of permanent full time officers in the Milita. Most citizens must go for two weeks active service/training per year within the Milita. This allows Civilisation to have a on hand army should a horde sweep in from the wastelands.




Sunday, 17 January 2016

Blood and Fire Additions.

Welcome back to my blog. 

I cant believe it is past the center point of January already. That said, it has seemed incredibly long since going back to work. The holidays seem a dim and distant memory now. 

Not a lot in the way of hobby going on with one thing another. I have been working on the background and setting for Blood and Fire. I find if I don't write down my ideas they spin around my head and I end up not being able to sleep. That said, no sooner have I finished a bunch of other ideas rumble along and things change. I am keeping notes to update things as I go along as ideas often come to me when going to bed, at work or driving along. 

On the 28mm stuff my order from Taban finally arrived last week, more than 3 months after I ordered it. 

Taban threw in some resin bases as an apology. However I don't think I will be ordering from them again. 

I have been picking up odds and ends for my Blood and Fire setting. Luckily I stumbled upon some cars from the old GW game Dark Future cheaply on Evilbay. That is a rarity in these times as many sellers seem to be wanting stupid money for Dark Future stuff these days. 

Sadly there was no weapons with the cars. Those things are getting thin on the ground these days. The cars have drivers in which is a bonus. The camouflage renegade will fit in nicely into one of the Civilization factions I am developing. This little lot brings my DF collection up to 6 renegades, 7 Interceptors and 8 bikes. 

I put an order into to Elheim for the Warlands set as a Apocmas gift. 
I look forward to getting the basic set cleaned up and painted. The rule book is the basic rules. I am glad I downloaded the full rule books last year. 

It seemed a little silly not getting some of the other Warlands goodies when I was ordering. 

A Maxwell car, wanderer and dog, characters, Biker Boss, Bikers, Blowers and vehicle accessory pack. 

I like the maxwell interceptor model. The back allows all manner of conversions. A goods transport or Fury Road Warboys car springs to mind. I think I may have to get a couple more of these cars. That said I would like to get some more of the Warlands range. 

A fat parcel of Elhiem figures also arrived to help populate my Blood and Fire world. Whilst they are nice sculpts they are aimed at ultra modern gang warfare or zombie games. I am thinking that I will have to (attempt) to sculpt bits on them to make them look more wastelandry. The plan is to remove the some of the automatic weapons and add bags, pouches, bandages, rags, scarves, goggles, shoulder pads, home made armor and other odds and ends (any other ideas greatly received). 

Sometime in the near future I will do another comparison picture of the various figure ranges including the Warlands stuff. I have just picked up a couple of (overpriced) DF figures off Evilbay so I plan to wait until they are in my greasy mitts. 

That's all for now. Thanks for looking. Stay safe out there!