Showing posts with label GW. Show all posts
Showing posts with label GW. Show all posts

Friday, 28 October 2022

Bad Moon Loonshrine

Hello and welcome back,


Travelling through the mountains and you get caught in a wild storm. Seeking shelter you wander into a cave. Curiosity grabs you and you follow the cave. Deeper and deeper. The walls become cold and slimey. You step into what feels like a open chamber. Something crunches under foot. 


Baffled you reach into your pack and produce your only torch. After a few attempts with a tinderbox you light the torch the flickering light illuminates the cave. You stand in a vast chamber. Bones are strewn across the ground. Human bones. At the edge of the circle of light cast by your torch you see this….



The Badmoon loon shrine is a kit by Games Workshop. While not my usual vibe I liked it enough for my wife to remember it and buy if for me as a gift last Christmas. 

The kit has a lot of detail. Loads of mushrooms at add too. The prisoner cages are particularly fiddley to assemble and can be quite delicate. 

The amount of detail has meant it has taken ages to paint. It might have been easier if I pre-painted the parts before assembly. The green slime at the base of the rock is done by Dirty Down moss effects. I have used a Posca paint marker to paint the spots on the toad stools. 


A fun project for my fantasy table which I have enjoyed.


Thanks for looking. Take care out there.

Saturday, 17 September 2022

K2I Goons

Hello and welcome back. 


The Kraptoidiots corporation is a tabletop creation of mine for Mattblackgod’s world from way back in 2006 or 2007. Originally using 40k Catachin figures from another project and a name stolen from Dogbert in a Dillbert comic strip. However I felt it needed a update as the figures seemed a little over armed for a non military group in a post apocalyptic setting. 

The only surviving corporation on Mattblackgod’s World is the Kraptoidiots corporation. Like their Galactic counterpart the corporation peddles all manner of highly addictive cheap junk. On MBW it’s mainly drugs. The goons protect the corporation’s shipments and factories from those out to save themselves some trade items. One drug they produce is “Boost” that the K2I Goons take in leu of payment which makes them aggressive and builds muscle. It also limits their intelligence somewhat. Boost is also wildly hallucinogenic and leaves many of the goons unhinged. This has earned them the nickname of “meatheads” among the wastelanders. 


K2I supply very addictive food & drugs to settlements across the wastelands. They bring such K2I “goodies” as Boost, Radi Brek (oatmeal that will give you that rest of life radioactive glow), Mutant Munch (deep fried crispy mutant bits) and Glowing Wonder (deep fried mutated slightly radioactive root vegi bits). They bring these things along with addiction, wild hallucinations, radiation sickness, temporary blindness, foaming at the mouth, spasms and the need for close proximity to a outhouse. Only the real desperate, insane or naive provide repeat custom to K2I. The K2I goons have recently started to “recruit”, press gang and kidnap people as slaves from smaller settlements to work in K2I facilities.

The K2I goons like to tattoo or scar themselves with the K2I logo to show their allegiance and devotion to the corporation. The K2I goons have become a kind of cargo cult believing that the great K2I corporation will return from the stars and liberate them from Mattblackgod’s world, carrying them into the stars as reward for their loyalty providing crap to idiots. 


I am using old Necromunda Goliaths as the K2I goons that I picked up on evilbay painted. Sadly the mould lines were not removed by the previous owner and as I was after a quick job I didn’t try to remove them. I gave the figures a wash, touch up and a rebasing to match the rest of my collection. 

I did try painting an old branding mark on one figure but I wasn’t happy with it. The rest got tattoos done with Posca marker pens. 



This figure was customised with a better weapon and armour. He will be the leader for now. I might add a (new) Necromunda Goliath as a boss. They are larger than the old Necromunda figures so make good boss figures. 


There is another Goliath I am working on. It appeared to have a Chaos Warrior’s arm with a axe. The axe had broken off so I have decided to convert it into a K2I standard bearer. Watch this space for future updates on this figure. 


For the Wild Galaxy setting I will probably go for a more serious looking security force to protect K2I installations (usually from angry customers rather than raiders, even Pirates and GELFs won’t touch K2I products willingly).


Thanks for looking, stay safe out there.

Saturday, 29 August 2020

Black Guard reinforcements

Hello and welcome back, 


This week I have been adding more bodies to the (Matt) Black Guard. 


These are also Space Rangers figures by EM4. They are a cheap way to build a power armoured force. It is a shame that they are so limited in poses. For the new additions I decided some lighter weaponry would be in order.


The full force so far. 


The Black Guard’s armour is made up from many different sources the Fortress City looted, raided, captured or salvaged in the years before the forming of the Last City. There are many different patterns of powered armour in use and many suits of power armour cobbled together from many places and parts. 


These figures are Space Marines (and a old terminator bitza) from Games Workshop from over the decades. While the Black Guard wear predominantly (matt) black coloured power armour they are allowed to customise their own suits somewhat. Stylised Matt Black God symbols are popular along with other decorations. 



The whole force. 


I will leave this force like this for now. There is enough firepower here to deal with most mutant invasions, future guard revolts or last city uprisings. These things tend to happen more than you would think. 


I still have a few old 40K beakie marines to paint. They will possibly be added to my Brittannia Queen’s Company who wear the same pattern power armour. The force needs beefing up a little and painting them in a stylised colonial British style is fun. 


Thanks for looking. Stay safe out there.

Sunday, 17 November 2019

The shadow people

Hello and welcome back Wanderer. I told you to keep an eye open for post 501! 


Now for another wasteland hazard - the shadow people.


We found this old tunnel in the hills. Made of concrete like the buildings of old times. Excited we had found a lost bunker or vault we decided to explore. As we crept down this passage these things jumped us out of the darkness. Totally silent, quicker than a gassed up snake. In the panic Donny dropped the lantern and the whole place descended into darkness. You couldn’t see your hand front of your face. As we couldn’t see them we we couldn’t shoot. Not being able to shoot we legged it back towards the light. 



As we emerged they followed us into the light. Ugly black skinned mutants with no eyes. The daylight didn’t slow them. That’s when we let rip, firing every shooter we had. It was hard to hit them as the moved like lightening. But then they paused looking about like they where confused before fleeing back to the hole they came from. That was the first time we came across the shadow people. I hope it was the last, we lost half the crew in that tunnel. 


Found in dark underground places the shadow people are mutants who where once human. Blind, these mutants hunt for food using scent and echo location. The mutants are both feral and territorial. It is common for them to fight each other over food. When encountered your best bet is to stay still. If they start to attack try to make loud noises as this can effect the shadow people’s sonar. It confuses them forcing them to retreat. Gun shots work well. Even better if you can kill the thing while you are at it.



Here we see the shadow people jumping Masher of the Green Valley Hooligans. I think he has got this.


The Shadow people are GW Ur Ghuls from the Blackstone Fortress set - salvaged off eBay. I went for the an all black colour scheme inspired by the future beasts from the Primeval TV series. 


Thanks for reading. Take care out there and keep a eye open for the shadow people.

Tuesday, 28 May 2019

Borewyrms

Hello and welcome back. 

Another hazard of exploring tunnel systems, abandoned underground stations or bunkers is damn borewyrms. These fast moving bug like critters who like fresh meat are a constant threat. 


The first thing you hear is the low clicking of claws scurrying in the tunnel. 

A common mistake is that the borewyrm is just a carnivorous bug but the grubs of the dreaded Ambull. Where there is borewyrms Ambulls are not far away. 

Borewyrms are a GW 40K model and come with the Blackstone fortress Ambull. 

Thanks for looking. Stay safe out there. 

Sunday, 19 May 2019

Trogs! Trogs! Trogs!

Hello and Welcome back to my blog. Some new additions to the Mattblackgod’s world grinder. 

More Trogs to terrorise the wastelands. For those who don’t know, Trogs are a Genetically Engineered Life Form (GELF) created for war. They where brought to the world during the end wars. They can exist in environments that would kill humans and survived the orbital bombardment. The world now is a play ground for the Trogs.


A whole horde of Evil Suns.


Some Bad Moons to add numbers to the clan’s warband. Although plasma weapons on Mattblackgod’s world are notoriously unreliable and dangerous. 


I am on a nostalgia kick and collecting 40K oldhammer Rogue Trader era figures. I have a collection of Orks and when I spotted these plastics cheap on I had to pick them up. They were supplied painted which saves me a job. Although the bases could do with updating.


Thanks for looking and stay safe out there.

Wednesday, 17 April 2019

Ambull!! AMBULL!!

 Hello and welcome back. Now for something unpleasant.

The Ambull is a creature native to the death world Luther McIntyre IX. Some time in history a mating pair was brought to Matt Black God’s world as an exhibit in the planetary capital’s Zoo. 

Things where going well until one morning the Zoo Keepers discovered that the Ambull display was empty. At the back of the pen a yawning tunnel was seen where the Ambulls had tunnelled through the Plascrete escaping from their enclosure. The tunnel lead deep below the city and soon became a complex network. Parties sent to capture the Ambulls kept disappearing. Patches of blood or some mutilated remains where all that was ever found of the search parties. 

Fortunately for those who had the task of the capturing the Ambulls (well kind of), the Mattblackgod’s life support failed at this point in history and it was nothing to do with the escaped Ambulls despite what the cleaner claimed. Suddenly there was other things to worry about as the planet descended into chaos. Rioting broke out across the world, terror attacks became a daily (and sometimes hourly) occurrence and open warfare began as various groups started pointing the fingers of blame at each other. The wars grew uglier and uglier with terrible weapons being deployed by all sides. Chemicals, biological agents, plagues and more. When the Federation arrived on a mission of mercy they where horrified with what they found and decided to wipe the world out as a precautionary measure. They then went on to isolate the world to protect the galaxy. The horrors could not escape the world. 

The Ambulls were soon forgotten by its hunters. The creatures bred in the dark below the city feeding on survivors who fled into the tunnels to escape the firestorm and fallout.


Today the Ambull preys on those who have returned to the ruins of the world’s capital. The Trogs of the Mattblack City ruins have put a hefty reward out for anyone who can bring in a dead Ambull. 

The Ambull has spread across the world and it is possible to find them nesting in caves, old sewer systems, old bunkers and vaults. One sure sign that there may be Ambull lurking in the vicinity is the lack of ghouls and other underground nasties in the tunnels. 

The Ambull is a plastic kit from GW Blackstone fortress add on. The kit is snap together with little opportunity to customise it. There is stats for it in 40K in the box too plus all manner of cards for the Blackstone fortress game. 

Thanks for looking and take care out there