Showing posts with label Necron. Show all posts
Showing posts with label Necron. Show all posts

Wednesday, 29 October 2025

Starport Scum #12

Hello and Welcome back, 

Time for Starport Scum, episode 12. 

The Kooman brothers are deserters for hire. On the run from the Alliance forces they deserted, they hang around spaceports on frontier space looking for work. 

This pair were part of a figure deal I got off evilbay. The paint is thick. After shaving off the 40k imperal eagles, I touched the figures up. I treated them some washes and based them. Not great work but they are good enough for henchmen, goons or Xenomorph fodder. 

Time to introduce a new bunch of GELFs into the Wlid Galaxy - the Klangers.

Originally characters from a children's holovid, these GELFs were engineered to look like these characters to entertain children. Although they had few issues with humanity the Klangers fled with the other GELFs fearing the backlash. Klangers can breed and have settled a handful of worlds in GELF space. Although they live peacefully the warlike ORCS and GROTS GELFs that are neighbours (galactically speaking) have forced the Klangers to protect themselves. Klanger technology is crude and basic equating to early to mid 20th Century Earth, and they are hungry for more advanced weapons and equipment.

Like the Halfers some Klangers have migrated and built colonies on Dvarg worlds for protection. With the encroachment of Human frontier space on GELF space, Klangers can sometimes be found in spaceports trading or looking for work. 

These figures are Quar Trenchers. I think the light armament and improvised hand weapons gives them the right feel for Starport scum, crew or even pirates. It occurred to me that the Quar figures resembled the characters in one of my favourite childhood shows, the Clangers (yes I am that old!).


Gun drones are commonly used by various groups across human space. They allow some extra close range fire power when you short on bodies. 

Care has to be taken wandering through hostile territory as these bots are often left dormant as a extra security measure. These figures are 15mm GZG figures and were painted and dontated by my friend Xander. I just touched them up and finished them off. 


I found these old metal Necrons on Evilbay. Two of them were painted and one unpainted. So the two painted Necons got touched up, washed and a rebase. 

The other one got painted in a similar fashion. Each Necron had some colour added to the shoulder pads. 

As they look different to the later plastic Necron offerings and these are painted shiney, I have decided that this three will be operating as robotic crew or security in various settings. 

Thanks for looking,

Take care out there.




Sunday, 29 December 2024

Another Behemoth Immunocyte for Zone Raiders

 Hello and Welcome Back.

Now we return back to the artificial world of Matrioshka, in the post singularity setting of the Zone Raiders game. 

There are a many types of Immuncyte threats to the denizens of the Matrioshka world of Zone Raiders. The larger ones are known as behemoths. 

 

 This example of a Behemoth has been created in the form of a giant spider. No one knows who created it. Was it one of the post humans or was it created by the Matrioshka after the singularity event?  Armed with deadly powered mandibles, bladed legs and a heavy plasma cannon this ancient machine heeds the call of the other Immuncytes and joins the hunt to destroy all sentient life in the Matrioshka.

 


This model is a 40K Necron Spyder I got for Christmas a couple of years ago.  Necrons fit the descriptions of Immuncytes in the Zone Raiders fluff quite nicely. As many Immunocyte in the Matrioshka are aeons old I went for a rusty paint job.

 


I seem to have quite a force of Immucytes for Zone Raiders, maybe I should get a game in some time. Although I need more industrial looking space station terrain. I will also need to figure out just what to use as the dreaded Meta Demon....

Thanks for reading and take care out there.

Saturday, 2 October 2021

Harvester Immuncytes

Hello and welcome back,


I have always been drawn to the background and setting of the Zone Raiders game. For those that don’t know it is a hard Sci Fi post apocalyptic setting on a Matrioshka world (think immense artificial world/Uber super computer built around a Dyson sphere).


One of the perils of the setting is the  Immunocytes - machines created by the post humans to deal with sentient life in the Matrioshka. 


The main Immunocytes are the Harvesters which sound like the usual skelebots.



From the ZR rule book:

“Harvesters are the most commonly encountered Immunocyte. Usually humanoid in configuration, they act as sentries or roving hunters. Each one has a high-powered projectile weapon as well as inhumanly strong bladed thrusts to tear apart unfortunate lifeforms.


Harvesters are a common boogeyman in most cultures, distinguished by their wailing electronic screech upon spotting a fresh target. Wary Zone Raiders can sense their presence by the uneasy tingling of ionized radiation their bodies output when in hunter-killer mode.”


I found these cheap Necrons on eBay, assembled and painted. Saved me a job. As most of the Immunocytes are eons old I chose to age these Necrons. This was done by mixing bestial brown with dark brown wash. After a few applications I painted the eyes and sorted the bases. As the tunnels of  Matrioshka are ancient they are covered with dust and dirt so I chose this over a metal plate base.


Base wise I chose a typical Post Apocalyptic style as I also plan to use these on Mattblackgod’s world as another wasteland hazard. I like the thought of a bunch of salvagers wandering into a field of immobile killer skelebots hoping they don’t suddenly activate. 


Now I have to figure out machines for the Reaper Immunocytes.


Thanks for looking, take care out there.