Saturday 27 June 2020

Wasteland Wondering - the last city


Welcome back and to another Wasteland Wondering.


I have been playing around with an idea for the last couple of weeks. I had an idea to create the Last City in the Mattblackgod’s world fluff. The idea is in part inspired by the Killing Moon novel Rod Glenn. 


The last city is a strange mix of high tech new buildings, repaired ruins, adobe huts and ramshackle looking huts all protected by compound walls. The compound walls often reflect the township they protect. In between the compounds lie many streets of mostly stripped ruins. Decades of survivors has left most of them empty husks. Even the skeletons have been taken away and recycled.


My thoughts is to make a fortress city run by a loony claiming to be a descendent of the mattblackgod - the planet’s founder. This gives the leader a pseudo religious element which has been used by despots to stay in power for many millennia. 


This city is based from a old government bunker. Unlike the other bunkers this one has the advantage of knowing roughly where the military bunkers, SOS bunkers and Vault locations are. Although finding the local ones wasn’t always easy as the orbital nuclear bombardment has changed the world somewhat. Over the years they have looted and absorbed a few of each bunker. This makes puts them in a very strong position supply and equipment wise. The SOS Bunkers have equipment to manufacture what may be need by the Dwellers to survive. Most of this has been put into use producing weapons and other equipment for the Fortress City.


The new powerful hub of “the government” has attracted lots of wastelanders. As such the ruined city the Last City lies in now has a rough set of barricades miles beyond the Last City. Within the barricades lies several settlements and cities attracted by the security and of the trade advantages the Last City provides. They are left pretty autonomous in terms of governance. The only thing the Last City calls for from each town, settlement and gang territory is tribute to the City. They are also expected to muck in and come out fighting when the city is under threat. 


While the (Matt) Black Guard patrols various parts of the city it is pretty lawless and it is not unknown for battles to break out when disputes occur. The (Matt) Black Guard usually sit it out and then go mop up. Outside the compounds after dark is dangerous as criminals, slavers and what ever may have creeped up from the old world sewers are out hunting. 


Outside the boundaries of the Last City the bandits, tribals, mutants, Trogs (Orks), Mootie men (Grots), Vermen, nomads and small settlements still exist. They are threats to the salvage teams that make a living stripping and looting the corpse of the old world. 


The plans are to move my more “civilised” creations/places into one area to allow conflicts and trade to occur. There will be some new factions and the combining of some others. Hopefully this idea will allow me to develop new city districts in the future. 


Most of my military type units will be assigned to the (Matt) Black Guard. While any new figures added will get stylish new black armour and mixed uniform colours. I will mix and match figure styles to reflect the looted styles of kit. 


The Last City and its environs are hungry for old world materials and items. While scrap metal, glass and plastics are traded to be recycled then refined into fresh usable materials. Rubble is also treated in this manner. Fuel is cooked up by various groups. Different groups and gangs will hold responsibility for different city areas. 


Power and water is supplied by the Fortress City to the smaller townships, settlements and bases. Which is another strangle hold the city keeps. The larger players have their own power and water supplies. Food is grown or caught by many. Plus some townships specialise in producing synthetic foods. 


There will be more ideas as I develop the factions. I have to be careful that I this doesn’t end up a full on RPG. 


I got fed up with all my main factions being spread all over the MBW map this idea allows more interaction. Now it’s time to go find a suitable large city map I can use for inspiration.


Thanks for reading. Take care out there.

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