Civilisation is the
nearest thing the post apocalyptic world has to a city state. The
state is based in around 5 freshwater lakes, which are possibly the
only remaining freshwater lakes in the world. It may be the only
green place left in the world. Civilisation is protected by the high mountain
range the lakes are located in. The passes into the mountains are
blockaded and guarded to stop raiders. The steep mountain sides are
linked by the Great Wall, a protective wall of strap and rubble.
Water is taken from the
lakes to irrigate the soil which grows the crops used for food and
fuel production.
There is several
settlements of varying size within the state each fortified by piles
of dirt and salvaged scrap. Each settlement has a mechanic/fixer,
medic and armourer businesses that deal with keeping things running.
The larger settlements (Sanctuary & Sun City) have several of
such businesses.
Unfortunately with
civilisation comes a darker side, the crime. Civilisation is plagued
by petty theft, various organised crime gangs and roaming gangs of
road crazies. The authorities have trouble containing these elements.
Many gangs roam beyond the great wall looking for salvage and
adventure. The gangs of Civilisation have better armed and equipped
vehicles than the clans of the wastelands. This leads to them having
the advantage but also becoming targets for the Clans.
Civilisation is
protected by a roaming police force which runs about in old police
cruisers. They are backed up by an elite force of heavily armed
Interceptors which are built by the state. The Interceptors often go
beyond the state's walls and patrol up to 50 miles away. They often
go up against roaming wasteland gangs. The interceptors arsenal of
machine guns, grenade launchers and autocannons are often more than a
match for the roaming psychopaths in the wastes.
Locations within
Civilisation:
Sanctuary:
Sanctuary city is the
capitol. It is a ramshackle city of about 10,000 souls. It is home to
the Halls of Justice where the police and interceptors are kept,
repaired and maintained. The ruler of civilisation President Smeeg
holds court in Sanctuary towers.
The bunker of the Nu
Life Corporation lies within the city walls. The corporation exists
to improve the lives of civilisation whilst there leading scientist
Dr X is working to try to reverse the damage to the world. Nu Life
trades H20 diffusers with people beyond the walls of Civilisation
which is of concern to Smeeg who thinks the scum may use the
diffusers to become strong.
Sun City:
Sun City is
Civilisation's second city with a population of about 5000. It is the
location of the State's refinery. Plant matter is used to make fuel
which powers the vehicles Civilisation uses. Fuel and oil thefts are
common place and the police force and milita are kept busy trying to
contain the crime.
Population:
The township of
Population (pop 1540) is at one end of the infamous Anarchy Road.
Population is the site of the State's munitions and armourer
factories. Population is the only township where human waste and the
corpses aren't used as fertilizer on the fields. These are used in
munitions and explosives manufacture instead. Old world weapons are
brought here and refurbished/repaired before being put to use on the
Interceptors.
Motortown:
Motortown (pop 1200)
is located in what was an old world car factory. There are new parts
for thousands of vehicles. Some of these used for trade but mainly
they are used for the production of the Interceptor cars.
There is thriving black
market in new car parts and a style of armoured buggy nicknamed “the
Renegade” is produced in sheds and caves across civilisation. They
are often used by the criminal gangs within Civilisation and can also
be found in gangs far beyond the walls of civilisation.
The police often
confiscate any renegades that they find and make use of them as
support vehicles. Some official state sanctioned gangs are also given
the renegades and the cars are often used to escort goods convoys
between the townships.
Anarchy:
Anarchy (pop 300) is a
dirty slum of a town and is regarded as a hive of villainy. It lies
upon the infamous Anarchy Road that runs across the state. The road
is plagued by criminal gangs. The township is regarded as the centre
of the black market trade in vehicle parts, weapons and food.
Dust:
Dust got it's name from
the dusty desert plains it is built upon. Dust (pop 150) is a small
town centred in amongst the muck farms. The land here is too poor to
grow crops. Instead the farmers develop rich soil which is sold to
better farms across the state. Some of the over worked richer soil is
brought back to the farms in the hope to make better soil.
Dust is known as
Civilisation's graveyard. The dead from across the state are brought
to the muck farms around Dust. The corpses and other garbage is fed
into what was wood chippers. The blood, flesh and bone sprays over
the dead earth in an attempt to enrich the poor quality soil.
DrX spends a lot of
time around Dust trying to find new ways to improve the soil quality.
Other Factions:
Dead Eye Gang – a
criminal gang operating out of Anarchy.
Screw Jockeys – a
roaming nomadic biker gang involved in various crimes. The often
operate on the Anarchy Road.
Stalkers – no one
knows where the term came from but Stalkers go out into the wastes
looking for buried ruins. They return with whatever salvage the can
find. The Stalkers often operate off road vehicles & trucks in
military colours. Some Stalker convoys have the odd Renegade escort
buggy. Despite their appearance and the time spent out in the wastes
the Stalker teams are still considered vital to Civilisation's
survival. Many Stalkers prefer to live in remote camps a few miles
beyond the great wall claiming that they feel at odds with
civilisation. As far a Smeeg is concerned he is happy to have these
weirdos live outside and the camps do add an extra element of
security to the state.
Milita:
All young folks above
16 years spend 2 years service in the Milita. The Milita guard the
walls and gates across the state. There is a hardcore of permanent
full time officers in the Milita. Most citizens must go for two weeks
active service/training per year within the Milita. This allows
Civilisation to have a on hand army should a horde sweep in from the
wastelands.