Sunday, 14 August 2016

Vault 22 - New campaign Idea

Hello and welcome back to my blog. 

Lately I have been playing a lot of Fallout Vault on my tablet. The game has had a update which allows Vault Dwellers to go on missions and explore the world beyond the vault. 

This is nothing new in the Fallout series. It got me thinking though. Mattblackgod's world has civilian Vaults similar to Vaultech's in Fallout. One of the great things about the Fallout Vaults is that Vaultech carried out all manner of strange social experiments on some of the vaults which can lead to a certain amount of wackiness and strangeness out in the Wastelands. An idea I am keen to follow.  

I am thinking of using it as a focus of an extended campaign as the Vault Dwellers explore and try to build a better future for themselves. 

The Vault in question is Vault 22. It has not heard anything in the 100 years from the outside. It does get the occasional scrambled transmission but nothing definite can be gleaned from it. The current Overseer has decided to find out what lies outside. Is there anyone out there or is there nothing? 

Vault 22 is getting crowded and some supplies are running low. So the following team has been assembled to explore the wastes. 

Figures L-R GW Necromunda Van Saar, GW 40K SM Scout, Void Junker

Figures L-R East Riding, Heroclix (repainted), Heroclix (converted and repainted). 

These miniatures have been taken from my collection as no painting is getting done at present. Expect some NY3K stats and further notes on each of the team in the near future.  

Thanks for looking. 


3 comments:

  1. They look great together and make a convincing team considering what a disparate group of minis you've used

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  2. Awesome looking Vaulties dude. Great selection of minis brought together bu a unified theme and paint job :)

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  3. Good looking vault dwellers. It is always tempting to have a Fallout solo game.

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