Thursday, 29 August 2024

Loops Heros Campaign pt 2.

Hello and Welcome back. Its another 5 Parsecs from home campaign batrep. It is campaign turn 2. 

The crew got their pay off Loops. Loops stared at his credits balance and realises he has enough to clear the ship's debt with a few credits to spare. Whoopee, it feels good to be out of debt!

Loops assigns some crew tasks. Loops is off to see Will Twelvetree about the DCS corporation job offered in the last campaign turn. 

Lem and T Bone are sent off to explore.

Maya, Shorty and Joey are sent off to act as decoys in case any rivals are tracking them.

While out exploring Lem finds a broken battle visor laying in a skip, he is a habitual bin dipper. It looks like it might have paid off this time. The combat visor will be useful if he manages to fix it next turn.

T Bone has decided that he likes Wreckage Station and wants to stay (I will have to spend 1 story point when the crew has to leave). It makes sense with T Bone's history and he enjoyed exploring last turn that he would want to hide out someplace that doesn't exist. 

Loops meets Twelvetree in his rather small office. Not what you would expect from a corporate bigwig. 

"I am glad you came back about the job Captain Lamik, my problem here is that Wreckage station does not officially exist, so I don't have the man power, or perks like other company executives. It does limit my abilities. So I have to hire freelancers like yourself to get results. If you are successful in this mission there will be further work"

"As you are aware Wreckage is huge. The station has thousands of sectors. Each around 6 miles cubed, give or take. Everyone here is claiming sectors and subsectors like wild fire in attempts to claim artifacts and old tech. Lots of our competitors are using hired muscle, many of whom should not be here, to grab sectors. I believe you recently had a run in with some Brittannia grunts on a mission. Any idea who they are working for?"

Loops shakes his head. 

"Nevermind, maybe you should have kept one alive to quiz. ha ha ha"

"Anyhoo, I need you to check out sector 020-101 and travel across the sector. I am interested in claiming the sector if it appears unclaimed. My private speeder will drop your crew off and collect them on the other side of the sector." 

This is a move through mission (again). Being a corporate employer there is danger pay offered. There is no deployment conditions to this mission. 

The enemies are feral muscle, as I don't have any suitable figures I am going to use the Tessor (old Urban War Junkers) as those ex convicts are nearly feral. They have a aggressive deployment. The are 8 well equipped enemies (military rilfes) including a lieutenant and a specialist with a hand flamer. This could be a tough assignment as my crew will be out numbered and out gunned. Two crew members need to make it off the table for it to be a success.

The feild of battle and initial deployment.



"Tessor? Here? What the hells! There is a fair amount of countries here considering this place doesnt exist!" growls Loops. "Right these guys are feral and will charge towards us. Split up and get them in a cross fire, they out number us, so we have to whittle them down quickly". The crew split up hoping to gain an advantage tactically.  



A couple of Tessor Ferals on seeing Lem in the distance, dodge into cover and open fire with their military rifles. So much for Loops plans.



"Ooh ya flunker!" Lem swears as a shot hits him but failing to wound him. Lem is stunned and pushed back. 

T Bone gets a bead on a Feral and opens fire. 

Scoring a hit but not wounding the Feral, stunning and knocking him backwards. 


Shorty moves to a better firing position. Maya fires on the distant Ferals missing them. 

Joey runs around to flank the ferals. 


A Feral has the same idea not seeing that Joey is nearby. 

Another Feral fires on Maya. 


Scoring a hit but not wounding Maya, stunning and knocking her back. "Ooh that smarts!" she snarls as she realises she isn't wounded.

The Feral Lieutenant spots T Bone screams "DIIIIEE!!" and shoots at him. 

The bullet hits T Bone but fails to wound him but stuns and knocks him back. 


Another Feral spots Captain Loops and fires on him, causing Loops to be wounded. 



Lem yells "Loops is down". Shorty raises his needler growling "Finally, a target" and fires on a Feral.  


Dropping the Feral. "Yeah! For Loops!" Shorty yells feeling some sort of revenge for the injuring of his friend.


"Oh, where has he gone?" Maya mutters in frustration. The kid Joey is proving to be a bit of a wild card. She moves to support Joey’s flanking move. 

Joey keeps advancing and spots the Feral closing. Joey fires wildly at him, missing the Tessor goon.



Joey gets a quick reaction in the next turn. He charges the Feral and wins the close combat. Joey puff his chest out in his victory.


Unfortunately for Joey, the Ferals in the distance spot him and open fire. A shot slams into the wannbe hero causing him to be knocked back and to be stunned. 

The other Ferals advance along the centre of the feild and pour fire on T Bone causing him to be knocked back and to be stunned. T Bone is starting to think that there is a target painted on his hat.

Lem spotting the Feral Lieutenant and fires his hand laser at him, killing him. 

Tired of being battered by weapon fire T Bone retreats to a better position.

Shorty fires on the Ferals missing while Maya plans her next move.

"I have to stop that dumb scruff from getting killed" Maya mutters to herself and moves to support Joey. She shoots at the feral, causing him to be knocked back and stunned. 

"Ooooh, hang on...no blood! I hope the crew didn't spot this.'" At this point Loops recovers, red faced and moves into close combat with a Feral (I forgot that he was supposed to ignore the first injury roll this campaign turn, DOH!). 

Unfortunately for Loops the Feral wins and Loops is back on the casualties list. 

"Crap, the boss cant fight for crud!" Lem growls. In revenge Lem shoots the Feral dead. 


T Bone advances and tries to shoot the Feral in cover, his shots slamming into the pipe stack. 


Maya takes another shot at the Feral missing him. 



The Feral returns fire taking Maya out of the battle. 


The remaining Feral moves into better cover.


T Bone rushes up to flank the Feral. 


Shorty moves to a better firing position. 


Joey moves into the ruin and yells "For Maya!"

Bullets from Joey’s gun taking down the Feral who gunned Maya down. 


The remaining Feral seeing the rest of his squad has had enough and flees. 


As the crew have held the feild this mission is a success. The crew find a starship part on the field (worth 2 creds once it is installed). 

Epilogue:

Twelvetree pays 4 creds to the team including danger pay (a bit tight!). He also rewards the crew with a data file (worth 2 rumours). 

Both Captain Loops and Maya have minor injuries and will be out for the next mission. It didn't seem worth using the Nano Doc for minor injuries.

Loops gains +1XP, allowing him to improve his Combat stat . 

Lem gains +3XP but hasn't enough XP to improve a stat.

T Bone gains +3XP allowing him to improve his Toughness stat.

Maya gains +1XP and she uses her XP bank to improve her Movement stat.

Shorty gains +4XP allowing him to improve his Toughness stat.

Joey gains +3XP allowing him to improve his Combat stat.

The crew spend the night drinking and gambling gaining the crew 1 story point.

Lem decides that he needs a make over and gets a new haircut. 

Footnote: 

The crew did better than I expected considering that they were outnumbered and outgunned. If the enemy had a tactical deployment the result may have been different. The crew also had plenty of bad dice rolls. It also didn't help that I forgot that Loops was supposed to ignore his first injury roll this game. I guess it took him a little longer to realise he wasn't wounded. It's a bad example for a Captain to roll about like he was injured in front of his crew. However if he had stayed in the game instead of rolling around going "ooh ooh I am shot in the wallet!" perhaps the battle would have turned in the crew's favor earlier.

The next mission will be interesting with only four crew members, unless I send some of the crew out to recruit some temporary bodies. The stat increases should make the crew a little more combat effective, dice gods permitting. There is also a chance I am going to come across a rival or end up on a quest mission soon. The crew Patron Twelvetree will always have jobs for the crew until they fail a mission. I also wonder if the patron Valchiria will have a mission or if he has discovered who his rival is. 

Thanks for reading, take care out there.




Monday, 26 August 2024

Loops Heros Campaign pt 1.

Hello and welcome back, time for a batrep for my 5 Parsecs from home campaign. In my typical style, this will be done in my own Wild Galaxy setting rather than the one in the rule books. 

Wreckage station is an ancient space station the size of a moon, laying in orbit around a dead world in a lost dark system. The system was rediscovered by explorers and the ancient station was partially restored and repaired. However only a small portion of the station has been reclaimed. The station gets its name from the ancient debris field from a huge space battle. During the station's restoration material from the Debris field was used leading to the station's mismatched ramshackle look. Wreckage attracts lots of explorers and scavengers seeking lost ancient tech and artifacts, not only from the station's abandoned levels, but from the dead world below and even the debris feild. Despite the lost system being rediscovered, it has not appeared on any official star charts. As the station doesn't officially exist it attracts many criminal elements and pirates who treat the station as neutral territory for deals and fencing items. The Wreckage authorities don't care as long as they get thier cut. 


Loops' Heros, the crew of the Problem Child obtained coordinates for the rediscovered dark system from a dodgy underground contact on the world of Fazark. T-Bone seems to know a lot of shady types.

The crew has 2 story points from the crew generation, the campaign adds an extra 5 story points. 

Loop's Hero's arrive at Wreckage Station. Unfortunately for the crew the government of Wreckage doesn't allow Freelancing without a licence. Captain Loops spends 2 credits to get a licence. Bloody burocrates stopping hard working Joe's making a credit, at least they can now work.

Loops' pays the crew's wages of 1 cred and drops 5 creds off the debt for their ship "Problem Child". That leaves the current debt at 19 credits, thanks to compound interest. 

The crew head off to do some jobs. Loops and Lem head off to find a patron for some work. T Bone and Maya explore some of the occupied parts of Wreckage Station. Shorty and Joey are sent off to act as decoys incase any rivals are tracking the crew. 

Loop's finds a Wealthy Merchant, Aethain Valchiria who has a ugent job. He is offering danger pay and trade goods on success of the mission. 

Lem is approached by Will Twelvetree, a DCS corporation executive who has a job that can be done any time, it too has danger pay offered. The job has a additional hazard of private transport being involved. Twelvetree has stated that if successful there will be more corporation work to follow. This could be decent regular work. 

As Aethain Valchiria's job is urgent Loops decides the crew should do this one first. 

Meanwhile T-Bone returns from exploring, he has nothing to report other than having a lovely relaxing time. All right for some! Maya picked up a rumour but it results in nothing. 

Aethain indicates that he has lost a few shipments of salvaged tech on the way up from the Wreckage's abandoned levels. He has asked the crew to travel through the levels to his salvage operation, to see if there is anything or anyone that might be causing the shipments to vanish. 

The crew encounter a group of Brittannia grunts spread out in a tactical formation on the level. If the crew are to get to the abandoned levels they have to pass through this group of 6 soldiers. This would be a tall order for a rookie freelance crew but visibility is low due to steam dumps so they might have a chance of by passing the soldiers. There is also a curious item near the centre of the table. Can they pick it up? 

There might be some other problems with this mission. Shorty is from a Brittannia colony on his GELF world and he might be driven to act out revenge on his one time oppressors. 


Turns one and two, due to the steam pouring from the vents visibility in this sector is poor. Both sides move forwards slowly. 

Turn three: 

All of the crew fails quick activation and end up moving after the Brittannia Grunts. Joey moves forwards first on the left flank and spots figures moving in the swirling steam mists. "Grunts!" he yells to alert the rest of the crew. They are beyond the range of Joey’s pistol.


Captain Loops moves up along the tanks. "Brittannia? What the hell are they doing here?" he mutters as he draws a bead with his military rifle on the figure in the open. "Might as well get this party started" Loops growls as he fires on the unsuspecting grunt. The shot hits home but fails to wound, shocked the grunt staggers backwards. 
T Bone moves along the other side of the tanks. In the distance he spots the Brittannia Officer. It seemed too good a opportunity. 
T Bone rapid fires his plasma rifle killing the officer. "That will teach him to wear a stupid hat!" T Bone grins. 

At the death of thier officer all the remaining Grunts bar one hold the line. The team's plasma gunner panics and runs. 

Turn Four:


Captain Loops activates first and moves forward. Taking aim, Loops' squeezes the trigger, the rifle kicks and in the distance the grunt drops to the ground. 
Lem moves forward firing at a grunt missing. 


Maya moves forwards too but the grunt is out of range. 


A grunt fires at Loops missing. 
Another grunt moves forward and fires on Maya. The shot didn't wound but pushed her back shocking her. 

Turn Five: 


Maya returns fire at the grunt with her Colonial rifle, hitting the grunt killing him. 

Loops and T Bone move into cover. T Bone has a shot on the grunt but he is in cover. 

T Bone scores a hit with his plasma rifle killing the Trooper. 


Lem and Maya secure an curious item on the battlefield (worth 1 Credit).

The crew recover 3 credits worth of scrap and a ripper sword from the battlefield. 

With no casualties the mission was a success. Aethain Valchiria pays 6 credits, plus 1 credit danger pay. As a bonus he offers 1 credits worth of trade goods from his store room. Aethain is concerned that the Brittannia grunts are possibly hired muscle but for who? Why use uniforms for such a mission? Are they the cause of the missing shipments? They do have a reputation as being little better than pirates. He will be asking around for a possible rival who might be employing them. There may be future missions from Aethain. 

Loops gains 4xp and the rest of the crew gain 3xp. 

On to the next job.

Thanks for looking, take care out there.