Sunday, 28 February 2016

Blood & Fire - Civilisation Police Force.

Hello and welcome back to my blog. 

Civilisation has a police force to maintain law and order across the state. The cruisers roam the roads and are fitted with machine guns. 


The machine guns are trimmed down 1/35 MP44 assault rifles. 



Just in case some cross country pursuit is needed or some extra muscle is needed for a shootout the Police have a Hummer.





I better press on with the figures soon. But there are so many cars to build. ha ha. 

Thank you for looking. 

Dark Future - The Renegades.

Hello and welcome back. 

A few weeks ago I gave you the Dark Future Interceptors. Now I give you the Dark Future Renegades. 

The Renegade is built from black market parts stolen from Motortown in Civilization and scavenged parts in sheds and caves across Civilization. They are confiscated by the Police when they are found. Despite this many Civilization gangs use them and they can be found out in the Wastelands. 


This is a typical example of the sort of renegade to be found out in the wastes. 

This car came from ebay and was badly battered. I added the mesh and girders to the frame as it was snapped. The paint has been touched up and weathered. 

This Renegade is an typical Civilization gang example. The car came from my original Dark Future set. This is largely how I had customized it back in the day. 

The only change I have made is to remove the laser turret and place the autocannon on the roof. 


This renegade came from ebay and is a very good example.


This Renegade is in use as a escort with Stalkers from Civilization. The machine gun is made from a 1/35 thompson with the stock and grip removed. 


These two renegades are in the service of the Warlord Blackskull. The car closest came from ebay. The other is from my original Dark Future set. 


The plates and armour are from 1/76 model tanks. 

Thanks for looking. 

Blood & Fire - Warlands Vehicles.

Welcome back to my blog. These posts are like buses. You hang around for ages and several come along at once! 

One of the things I have been working on are the resin vehicles from the Warlands set and the Maxwell car. 

First up the buggies....

I chose the black livery for one (not that you can tell under the dirt and weathering). which will fit Warlord Blackskull's horde. The other is a rustbucket which can be happy attached to any force I feel like. 

Buggies race across the wastelands of the paint table! 

The buggies are a pleasure to paint and well detailed. 

A size comparison of a Warlands buggy with a Dark Future Renegade. 

Another vehicle in the Warlands boxed set is the Truck. 

The truck is well detailed and fun to paint. Again I have chosen the black paint scheme of Warlord Blackskull. 

The truck will be used as a cargo hauler/objective. In the Mad Max computer game there are similar looking Scrap Hauling trucks. I am thinking of making a few cargo bases for the truck. Scrap, fuel barrels, water barrels and general supplies are a few ideas I am playing with. 

Another set from the Warlands range is the Maxwell car and Stranger figure (the bases on the figures still need finishing). 

Although I am not going to arm too many cars in Blood & Fire I decided a road warrior car may be packing some heat, in this case a Spud Cannon (autocannon). 

I quite like the Warlands stuff and I foresee myself buying some more vehicles in the future. 

Thanks for looking. 

Road Warrior Car Feb Update

Hello and welcome back. 

As you may recall from the last post, over on the Post Apoc Wargames forum the Warlord's 2016 challenge is to build a post apoc vehicle. Take a look and join in! Look here.

For the Challenge I am working on making a Road Warrior Car for my Blood and Fire setting. 

Since the last report work has been slow but I am glad to say it is starting to get there. 
The wheel arches are done and need a little sanding. The spoiler is made from card and green stuff. It still needs a little filling. 

The front spoiler has been added to. It was constructed in thick card and green stuff holds it in place. The detail was made in thinner card and glued over the face. 

The not Max figure is The Stranger from Warlands. 


The tanks and blower are items from Warlands. The resin stowage and jerry cans are made by Fields Of Glory and are intended for 1:72 WW2 Allied vehicles. 

The exhausts are made from 1mm brass wire bent to fit. 

The car needs a little more filling and sanding before I paint it. 

Thanks for looking and stay safe out there. 

Sunday, 7 February 2016

Wasteman rules

Welcome back to my blog. 

I spotted that the Wasteman rules have been released by Thunderchild. I had to get them. 


The rules look like they will be good fun. Lots of sci fi silliness that reminds me of Fallout played with the wackiness turned on. It looks ideal for my games. It needs vehicle rules and possibly some campaign rules.

I have been drawing up specs for these gangs (syndicates). One drawn from the Bandits and one from the Law bringers.  Sometime soon I hope to get the Warboys to have a tussle with Chip's Crew from Greasy Poon. 


Thanks for looking, take care out there. 

Saturday, 30 January 2016

Road Merc - Speedy & Warlands WIP

Going through my old Dark Future collection I decided to switch the front wheels on my favorite conversion from back in the day. The car was a cheapo Chinese toy. 

During wheel removal the base snapped and left the car just a metal shell. I made another base up from plastic card. The car is back in action now. 

Road Mercs operate as convoy escorts or guards for various free townships out in the wastelands such as Tinkerville or Wellsprings. 

This car also had some front implements added and a little window protection. It needed to look more Post Apoc and less Dark Future. 



I also got a warlands car assembled this week. 





Dark Future Interceptors.

This week I have been working on some Dark Future Interceptors for my Blood & Fire post apoc setting. 

The Interceptor is built in an old world car factory known as Motortown in Civilisation. The cars are built specially for road combat. 

The Interceptors patrol the roads of Civilisation and beyond dealing with road gangs with superior fire power. They patrol out into the wastes keeping the wasteland gangs at bay. 

Often they supply back up to Civilisation's police forces. 

The Interceptor pilots are regarded as Heroes and celebrities in Civilisation. 

These cars are GW Dark Future Interceptors. 

Just in case you didn't know. 

The pilots paint their cars in garish fashions. If you find any old paint out in the wastelands the Pilots will pay handsomely for it. 





Not all Interceptors return from the Wastelands. Many end their lives as burning wrecks. Some end up hundreds of miles away from Civilisation in the hands of gangs or warlords. 

This Interceptor ended up in the personal retinue of a vicious warlord known as Blackskull. 



Out in the wastelands a Interceptor roams tackling everything that crosses his path including other Interceptors. This pilot is known simply as "Renegade" and Civilisation has put a price on his head. 



This car was badly melted and needed a little cleaning up. 



Civilisation - A Blood & Fire faction.

Civilisation is the nearest thing the post apocalyptic world has to a city state. The state is based in around 5 freshwater lakes, which are possibly the only remaining freshwater lakes in the world. It may be the only green place left in the world. Civilisation is protected by the high mountain range the lakes are located in. The passes into the mountains are blockaded and guarded to stop raiders. The steep mountain sides are linked by the Great Wall, a protective wall of strap and rubble.

Water is taken from the lakes to irrigate the soil which grows the crops used for food and fuel production.

There is several settlements of varying size within the state each fortified by piles of dirt and salvaged scrap. Each settlement has a mechanic/fixer, medic and armourer businesses that deal with keeping things running. The larger settlements (Sanctuary & Sun City) have several of such businesses.

Unfortunately with civilisation comes a darker side, the crime. Civilisation is plagued by petty theft, various organised crime gangs and roaming gangs of road crazies. The authorities have trouble containing these elements. Many gangs roam beyond the great wall looking for salvage and adventure. The gangs of Civilisation have better armed and equipped vehicles than the clans of the wastelands. This leads to them having the advantage but also becoming targets for the Clans.

Civilisation is protected by a roaming police force which runs about in old police cruisers. They are backed up by an elite force of heavily armed Interceptors which are built by the state. The Interceptors often go beyond the state's walls and patrol up to 50 miles away. They often go up against roaming wasteland gangs. The interceptors arsenal of machine guns, grenade launchers and autocannons are often more than a match for the roaming psychopaths in the wastes.

Locations within Civilisation:

Sanctuary:

Sanctuary city is the capitol. It is a ramshackle city of about 10,000 souls. It is home to the Halls of Justice where the police and interceptors are kept, repaired and maintained. The ruler of civilisation President Smeeg holds court in Sanctuary towers.

The bunker of the Nu Life Corporation lies within the city walls. The corporation exists to improve the lives of civilisation whilst there leading scientist Dr X is working to try to reverse the damage to the world. Nu Life trades H20 diffusers with people beyond the walls of Civilisation which is of concern to Smeeg who thinks the scum may use the diffusers to become strong.


Sun City:

Sun City is Civilisation's second city with a population of about 5000. It is the location of the State's refinery. Plant matter is used to make fuel which powers the vehicles Civilisation uses. Fuel and oil thefts are common place and the police force and milita are kept busy trying to contain the crime.

Population:

The township of Population (pop 1540) is at one end of the infamous Anarchy Road. Population is the site of the State's munitions and armourer factories. Population is the only township where human waste and the corpses aren't used as fertilizer on the fields. These are used in munitions and explosives manufacture instead. Old world weapons are brought here and refurbished/repaired before being put to use on the Interceptors.

Motortown:

Motortown (pop 1200) is located in what was an old world car factory. There are new parts for thousands of vehicles. Some of these used for trade but mainly they are used for the production of the Interceptor cars.

There is thriving black market in new car parts and a style of armoured buggy nicknamed “the Renegade” is produced in sheds and caves across civilisation. They are often used by the criminal gangs within Civilisation and can also be found in gangs far beyond the walls of civilisation.

The police often confiscate any renegades that they find and make use of them as support vehicles. Some official state sanctioned gangs are also given the renegades and the cars are often used to escort goods convoys between the townships.

Anarchy:

Anarchy (pop 300) is a dirty slum of a town and is regarded as a hive of villainy. It lies upon the infamous Anarchy Road that runs across the state. The road is plagued by criminal gangs. The township is regarded as the centre of the black market trade in vehicle parts, weapons and food.

Dust:

Dust got it's name from the dusty desert plains it is built upon. Dust (pop 150) is a small town centred in amongst the muck farms. The land here is too poor to grow crops. Instead the farmers develop rich soil which is sold to better farms across the state. Some of the over worked richer soil is brought back to the farms in the hope to make better soil.

Dust is known as Civilisation's graveyard. The dead from across the state are brought to the muck farms around Dust. The corpses and other garbage is fed into what was wood chippers. The blood, flesh and bone sprays over the dead earth in an attempt to enrich the poor quality soil.

DrX spends a lot of time around Dust trying to find new ways to improve the soil quality.

Other Factions:

Dead Eye Gang – a criminal gang operating out of Anarchy.

Screw Jockeys – a roaming nomadic biker gang involved in various crimes. The often operate on the Anarchy Road.

Stalkers – no one knows where the term came from but Stalkers go out into the wastes looking for buried ruins. They return with whatever salvage the can find. The Stalkers often operate off road vehicles & trucks in military colours. Some Stalker convoys have the odd Renegade escort buggy. Despite their appearance and the time spent out in the wastes the Stalker teams are still considered vital to Civilisation's survival. Many Stalkers prefer to live in remote camps a few miles beyond the great wall claiming that they feel at odds with civilisation. As far a Smeeg is concerned he is happy to have these weirdos live outside and the camps do add an extra element of security to the state.

Milita:
All young folks above 16 years spend 2 years service in the Milita. The Milita guard the walls and gates across the state. There is a hardcore of permanent full time officers in the Milita. Most citizens must go for two weeks active service/training per year within the Milita. This allows Civilisation to have a on hand army should a horde sweep in from the wastelands.




Road Warrior Car WIP #2

Hello and welcome back. 

As you may recall from the last post, over on the Post Apoc Wargames forum the Warlord's 2016 challenge is to build a post apoc vehicle. Take a look and join in! Look here.

I am working on make a Road Warrior Car for my Blood and Fire setting as my entry to the Challenge. 

Work has commenced slowly on the Hotwheels Ford XB. The new wheels have been attached to the chassis. As the car model featured low rider tubbed wheels I have had to use bits of balsa to space the skinnier wheels out. 


As you can see the wheels need a little tweaking. That said I bet those wasteland roads are murder on a cars tracking! The front bumper has been removed ready for the sloping front panel. 

Another alternative for the front is the remove the grill and lights. Then it is fairly simple to make the square lamps for the Interceptor look later in Mad Max 2/Road Warrior. 


The Blower and Tank are Warlands items. For now they are resting in place until I get further into the build. The rear bulkhead, boot and window has been removed to take the tank. A bit of work (read as chopped out) to the boot floor has to be done to make the tank sit lower. 
I snapped the rear bumper during removal. Whoops. Still its a Post Apoc ride and it adds to the look. 

The front needs sorting, the wheel arches need flaring (putty) and the exhausts need making. 

Thanks for looking and stay safe out there.